fa4b1d162b
the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
#ifndef _GAME_SETTINGS_H_
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#define _GAME_SETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include <vector>
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#include "usbloader/disc.h"
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typedef struct _GameCFG
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{
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char id[7];
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short video;
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short videoPatchDol;
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short aspectratio;
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short language;
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short ocarina;
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short vipatch;
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short ios;
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short parentalcontrol;
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short errorfix002;
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short iosreloadblock;
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short loadalternatedol;
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u32 alternatedolstart;
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short patchcountrystrings;
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std::string alternatedolname;
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short returnTo;
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short sneekVideoPatch;
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short NandEmuMode;
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std::string NandEmuPath;
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short Hooktype;
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short WiirdDebugger;
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short GameCubeMode;
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short DMLVideo;
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short DMLProgPatch;
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short DMLNMM;
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short DMLActivityLED;
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short DMLPADHOOK;
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short DMLNoDisc2;
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short DMLWidescreen;
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short DMLScreenshot;
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short DMLJPNPatch;
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short DMLDebug;
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short NINMCEmulation;
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short NINUSBHID;
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short DEVOMCEmulation;
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short DEVOWidescreen;
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short DEVOActivityLED;
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short DEVOFZeroAX;
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short DEVOTimerFix;
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short DEVODButtons;
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short Locked;
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void operator=(const struct _GameCFG &game)
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{
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memcpy(this->id, game.id, sizeof(game.id));
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this->video = game.video;
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this->videoPatchDol = game.videoPatchDol;
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this->aspectratio = game.aspectratio;
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this->language = game.language;
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this->ocarina = game.ocarina;
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this->vipatch = game.vipatch;
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this->ios = game.ios;
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this->parentalcontrol = game.parentalcontrol;
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this->errorfix002 = game.errorfix002;
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this->iosreloadblock = game.iosreloadblock;
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this->loadalternatedol = game.loadalternatedol;
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this->alternatedolstart = game.alternatedolstart;
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this->patchcountrystrings = game.patchcountrystrings;
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this->alternatedolname = game.alternatedolname;
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this->returnTo = game.returnTo;
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this->sneekVideoPatch = game.sneekVideoPatch;
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this->NandEmuMode = game.NandEmuMode;
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this->NandEmuPath = game.NandEmuPath;
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this->Hooktype = game.Hooktype;
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this->WiirdDebugger = game.WiirdDebugger;
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this->GameCubeMode = game.GameCubeMode;
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this->DMLVideo = game.DMLVideo;
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this->DMLProgPatch = game.DMLProgPatch;
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this->DMLNMM = game.DMLNMM;
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this->DMLActivityLED = game.DMLActivityLED;
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this->DMLPADHOOK = game.DMLPADHOOK;
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this->DMLNoDisc2 = game.DMLNoDisc2;
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this->DMLWidescreen = game.DMLWidescreen;
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this->DMLScreenshot = game.DMLScreenshot;
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this->DMLJPNPatch = game.DMLJPNPatch;
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this->DMLDebug = game.DMLDebug;
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this->NINMCEmulation = game.NINMCEmulation;
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this->NINUSBHID = game.NINUSBHID;
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this->DEVOMCEmulation = game.DEVOMCEmulation;
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this->DEVOWidescreen = game.DEVOWidescreen;
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this->DEVOActivityLED = game.DEVOActivityLED;
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this->DEVOFZeroAX = game.DEVOFZeroAX;
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this->DEVOTimerFix = game.DEVOTimerFix;
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this->DEVODButtons = game.DEVODButtons;
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this->Locked = game.Locked;
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}
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} GameCFG;
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class CGameSettings
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{
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public:
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//!Constructor
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CGameSettings();
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//!Destructor
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~CGameSettings();
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//!Load
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bool Load(const char * path);
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//!Save
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bool Save();
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//!AddGame
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bool AddGame(const GameCFG & NewGame);
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//!Reset
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bool RemoveAll();
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//!Overload Reset for one Game
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bool Remove(const char * id);
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bool Remove(const u8 * id) { return Remove((const char *) id); }
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bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); }
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//!Get GameCFG
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GameCFG * GetGameCFG(const char * id);
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//!Overload
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GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); }
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//!Overload
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GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); }
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//!Quick settings to PEGI conversion
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static int GetPartenalPEGI(int parentalsetting);
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//!Set the default configuration block
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void SetDefault(GameCFG &game);
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protected:
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bool ReadGameID(const char * src, char * GameID, int size);
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bool SetSetting(GameCFG & game, const char *name, const char *value);
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bool ValidVersion(FILE * file);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(std::string &dest, const char *src, char stopChar);
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std::string ConfigPath;
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std::vector<GameCFG> GameList;
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GameCFG DefaultConfig;
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};
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extern CGameSettings GameSettings;
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#endif
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