5b2f453d9e
*restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GCGAMES_H_
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#define _GCGAMES_H_
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#include <string>
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#include <vector>
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#include <gccore.h>
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#include "usbloader/disc.h"
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#include "settings/CSettings.h"
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using namespace std;
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class GCGames
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{
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public:
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static const u32 MAGIC = 0xC2339F3D;
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static GCGames *Instance(void) { if(!instance) instance = new GCGames(); return instance; }
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static void DestroyInstance(void) { delete instance; instance = NULL; }
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static u8 *GetOpeningBnr(const char *gameID);
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u32 LoadGameList(const string &path);
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bool RemoveGame(const char *gameID);
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float GetGameSize(const char *gameID);
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const char *GetPath(const char *gameID) const;
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vector<struct discHdr> & GetHeaders(void)
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{
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if(HeaderList.empty())
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LoadGameList(Settings.GameCubePath);
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return HeaderList;
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}
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private:
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static GCGames *instance;
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vector<string> PathList;
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vector<struct discHdr> HeaderList;
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};
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#endif
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