Commit graph

  • d0a4f7c80a dimok789 2012-05-07 19:02:21 +0000
  • adb06f7e35 more preparation for new update function dimok789 2012-05-07 18:53:59 +0000
  • 7c47ca9e5e preparation for new update function dimok789 2012-05-07 18:14:43 +0000
  • 070b77548a OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. dimok789 2012-05-06 10:59:58 +0000
  • 53f7aab136 Forwarder: - fixed endless waiting for slow HDD (now really 10 secs timeout) - added missing ext2 unmount Thanks to FIX94 for pointing at those two bugs. USB_Loader_GX_Forwarder dimok789 2012-04-21 21:02:36 +0000
  • 1c150901e4 Forwader: - fix crash on drives with physical sector size > 512 bytes dimok789 2012-04-21 09:13:08 +0000
  • 1d598eed90 *change font character texture to I4 which uses half as much memory (less cache memory) *fix crash on missing <app> tag on meta.xml files *removed pngu which is not needed, changed screenshot function to use libgd instead *fix gui freeze after uninstall *fix resorting of game list after uninstall *fix bug in aif decoding (fixes some banner sounds) *fix bug in wav decoding (fixes some banner sounds) *added new option to force titles from disc header *changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried). *some language files update dimok789 2012-02-29 19:52:36 +0000
  • 8f8f6daa55 *updated file system libraries (see R1153) *fixed mount of game discs with virtual pointer strtoul 2012-02-13 20:49:50 +0000
  • d90a6f0429 branches: *updated libntfs-wii to version 2012.1.15 *updated libext2fs to e2fsprogs 1.42 *updated libfat to R4883 strtoul 2012-02-13 20:26:22 +0000
  • 5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94) *restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup strtoul 2012-02-09 21:18:16 +0000
  • df7022870c * fix portlibs in the makefile, yet again giantpune 2012-02-06 01:28:42 +0000
  • c7411c9200 *added option to adjust screen for overscan TVs *optimized use of memory (sizes over 30kb go to mem2 now first till it runs out) *avoid use of mem2 area used on IOS_Reload (first 2 mb) *fixed bug in aiff sound playback. breaked some banner sounds *fixed boot of We Dare again (stupid channels added in the pattern again :P) *unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush) strtoul 2012-02-05 18:38:26 +0000
  • b78388e779 *fixed possible crash in grid layout *change default virtual pointer speed to 0.18 *added instruction invalidation of dol areas before starting them *corrected PAL60 system default video mode set *fixed loading titles when titles from wiitdb is OFF *removed buggy lz77 implementation and use the one known working *fix small scrollbar bug when having only 1 item *fix launch of dollz compressed dol files (thx FIX94) strtoul 2012-01-23 21:26:41 +0000
  • 63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. *added channel hooking (real and emu). *proper catch of none existing cheats on server if file is not found *added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels) *improved handle of cached titles. (on first boot of this revision the cache title file will be renewed) *settings title, keyboard text and key color can be changed by themes now *added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776 *add flush of homebrew memory before launching app_booter *change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case. *added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol) *fixed loading ocarina files from SD when doing nand emulation from SD *fix port libs includes reference in Makefile strtoul 2012-01-08 18:24:46 +0000
  • b9c86e8db9 *fixed reading game titles from disc header on fat32/ntfs/ext (Issue 2034) *moved low mem and video setup for channels after loading the dol (fixes/corrects video mode, little video flash on startup of channel and might fix some other stuff. hopefully doesn't brake some channels) *removed duplicate memory flush/patches *code optimizations strtoul 2012-01-05 22:26:45 +0000
  • a1e6c04b89 *Fixed Save game extraction for channels. It will extract to EmuNand Channel path. *Fixed Ocarina code downloading for Channels. *Moved portlib reference in makefile to fix possible compiling errors. (Thanks to Dimok for all those changes) *Update French and Italian language. Cyan 2012-01-04 20:10:38 +0000
  • d575365c53 *Language update. (Dutch, French, German, Italian and Japanese) Cyan 2012-01-03 18:55:37 +0000
  • f33d8c6b37 *bugfix on variable update when installing wad (small cleanup right before commit without test :\) strtoul 2012-01-01 21:11:17 +0000
  • 0a703894e7 *Added direct install/uninstall of wad titles to the emulation nand path in the feature setting *removed source for wad installation to real nand completely *apply of title rename to cached titles *add listing of 00010004 titles on real nand *add rename of internal used id of all HBC versions to JODI for GameTDB to find it *converted all ogg sounds from 44.1 khz to 48 khz *some source cleanup/movement strtoul 2012-01-01 17:58:10 +0000
  • 114b6fefaa *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing *changed install game function to call to be equal on + button and from the new disc prompt *fix for ocarina codes when using more than 255 codes (brawl+) (untested) *fix crash in HDD settings when no HDD is initialized *add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwards strtoul 2011-12-30 18:37:44 +0000
  • fffd644e67 *added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel *fixed crash with 3D cover grabbing (old pointer method was still used) *some clean up strtoul 2011-12-29 08:26:49 +0000
  • d9be1719be strtoul 2011-12-28 16:29:45 +0000
  • a66a30a771 *removed buggy focus system completely (it was never working correct) *added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu) *fix reinit of cheatcount on download of new file *moved installation window to be on top of main window *added game installation cancel *added nand extract cancel *added back extract of save feature for a real nand channels *added auto position of progress window messages in vertical direction depending of how many are used at the same time strtoul 2011-12-28 16:27:30 +0000
  • 16cf771891 *removed necessary syncing of partition header on installation of games (fix for the long wait on 100% game install) *added init of the game partition uppon starting a game install without previously having the "wii game mode" *added cheat update button to redownload the cheat text file *the partition size text is now only shown if the partition was initialized *fix in return to patch (bug added with r1135). the old method of patching was always used even on d2x. *a few code cleanups strtoul 2011-12-28 09:55:00 +0000
  • 26c0ee7ce9 *added import of channel type on category import from GameTDB (VC-N64, WiiWare.....) *added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild. *fixed a few mem leaks in GameTDB parser strtoul 2011-12-23 22:04:27 +0000
  • 54fc7320f9 *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble) *added refresh of partition size when activating wii games mode from none wii games mode *fixed playback of some BNS banner sounds *moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader) *improved detection of game partition when starting the loader without configs (fresh start) *fixed remove of unused cached titles on wiitdb load strtoul 2011-12-23 15:48:20 +0000
  • 76df2b26b6 *fix reloading into another IOS before launch of game *add loading of wii games / nand channels / emu nand channels in all combinations into one list *add button on main view for quick choice between the combinations of the three *add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel *removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present. *removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again. *some preparations for the upcoming stealth mode feature of the d2x cIOS *isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access) *removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels. *removed unused settings for channels from the per game setting *changed default partition to 0 when starting with fresh settings (instead of -1 wtf?) strtoul 2011-12-22 22:44:48 +0000
  • 616b1bdf4c - add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list) - fix booting wii discs when starting without a HDD (channel mode) - add parental control option to block priiloader override on return to system menu - add prompt asking for downloading new language files when trying to update and no language files exist yet - reduced amount of checks for inserted disc (now every 100ms) - fixed booting gamecube games (datatype bug for mount method) - fix winnertag for gamecube games - add per game nand emu path setting strtoul 2011-12-20 21:41:00 +0000
  • 5cbb7e69fd *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-)) *Optimized TMD loading. Removed unnecessary accesses to it. *Fixed ocarina path loading for channels *Optimized device shutdown before game/channel start *A few code optimizations strtoul 2011-11-20 10:46:07 +0000
  • a14051ecca * minor optimization - make LIMIT not evaluate stuff like "atoi(balbla+strlen(stuff))" 3 times giantpune 2011-11-17 03:28:54 +0000
  • 20a34e93d6 * change makefile to allow using the portlibs folder for the ported libs giantpune 2011-11-17 03:12:38 +0000
  • 6171ba5980 *Fixed ocarina not loading the gct file. *Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) *updated French, Japanese and Italian language. Cyan 2011-11-15 21:01:25 +0000
  • f307f60c00 *Added banner sounds for channels (emu and real nand) *few cleanups strtoul 2011-11-13 09:09:27 +0000
  • c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation) * added direct list of emu nand channels without activating emu nand (for speed up) * removed autoclose of search bar and changed the search engine to have both methods * added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window * added autocomplete if only one search character is available and more than one match * added seperate path and setting for emu nand channels/saves * added caching of emu nand channel titles * fixed a few alignment issues when activating emu nand (thanks daveboal) * some minor clean ups strtoul 2011-11-12 18:14:09 +0000
  • 164889c917 Searchengine changed: now find games, that hath the search string in it. e.G. "SPOR" find "ea SPORts", "mario SPORts mix", "SPORe heros" and so on. ardi@ist-einmalig.de 2011-11-11 20:15:29 +0000
  • baff754740 *Updated language files for v2.3 and current trunk revision strtoul 2011-11-08 19:27:27 +0000
  • afb3b68349 *Update and fixed a few thins in libext2fs-wii. For changelog see http://code.google.com/p/libext2fs-wii/source/list strtoul 2011-11-05 18:50:49 +0000
  • 08fbbb455a *Update and fixed a few thins in libext2fs-wii. For changelog see http://code.google.com/p/libext2fs-wii/source/list strtoul 2011-11-05 18:50:49 +0000
  • 2a79b36b77 *Reverted fixed values of release version and redirected language files download to trunk again *Added delete of full cover on art work uninstall and game uninstall *Added delete of CSettings object on compiling for another IOS than 249 dimok321 2011-10-25 19:51:50 +0000
  • 513cca71c3 * Fixed url for wiitdb.zip * Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures. * Release preparations dimok321 2011-10-22 10:37:58 +0000
  • 49e0122ac0 Release Candidate 1: *Changed everything from WiiTDB to GameTDB (using new host and name) *Added quick switch between system font and old font (fixed memory leak in font change) dimok321 2011-10-21 18:48:10 +0000
  • 4ce0b624d1 *Added nand extract feature. You can extract everything or enter a path to a directory or file which to extract. *Added cancel button to progress for extracting all saves or nand paths dimok321 2011-10-01 10:41:00 +0000
  • c0b305b163 cyan 2011-09-25 09:53:36 +0000
  • 4fd8bea2f5 * Fixed extracted save's path on EmuNand. cyan 2011-09-25 09:49:04 +0000
  • 174749c3c0 * Added prompt before extracting all saves to EmuNand. * Extract saves to EmuNand for all unfiltered game list. * Added extraction path 00010004/ for games with installable channels (Mario Kart, Wii Fit, etc.) * Fixed scrolling bar display in menu lists. * Language files updated cyan 2011-09-24 13:42:32 +0000
  • bde6d2e558 dimok321 2011-09-23 23:51:37 +0000
  • e504a5efc3 *Reworked option browser *Fix crash in cheat menu when the browser has an empty entry *Improved detection of not existing cheat txt files (404 Page Not Found) *Added a per game save game extraction to emu nand (right now only from /title/00010000/, others will come when users report which are needed for which games :P) *Added feature to extract all save games to emu nand *Added proper message to install progress bar to show when install is really finished and a game list reload starts (wait time is taking too long sometimes) *Fixed a little bug in the progress bar *Several code optimizations *Changed default make file build to IOS249 build since most people use d2x now dimok321 2011-09-23 23:49:18 +0000
  • ed32925cf0 damn svn client... dimok321 2011-09-10 20:14:58 +0000
  • da3619df6c *Removed commited files by mistake dimok321 2011-09-10 20:13:42 +0000
  • 6718070812 *Added "Remember Unlock" option. If set to OFF the loader is locked on startup if a parental password was setup. (Issue 1954) *Added hide of password when entering unlock password. (Issue 1847) *Added Priiloader override on returning to Wii System Menu *Fixed issue with filebrowser not jumping back to first directory entry on directory change. dimok321 2011-09-10 20:08:12 +0000
  • bb0ab04e51 * Added a GUI option for Play count display. * Fixed hooktype reading for game's settings. (Dimok) cyan 2011-09-04 10:13:47 +0000
  • e43c9b108d *Added per game NandEmu, Hooktype, WiirdDebugger setting *Disabled try to mount of drive when no disc is inserted *Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed *Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info) *Fixed loading default values for new added game settings dimok321 2011-09-03 09:39:26 +0000
  • a0a669a00a Updated language files satellic 2011-08-17 19:27:33 +0000
  • cad13f704c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) *Added check for d2x IOS for Nand Emu again (now it's valid) *Added different hooktype and wiird debugger (see "Loader Settings") (thanks GeckoOS for the sources) dimok321 2011-07-29 20:59:31 +0000
  • 999f97f25a *Removed check for d2x cIOS right before activation of NAND Emu because it is invalid at that place in code (fix for nand emu) dimok321 2011-07-26 19:34:16 +0000
  • 372717aaa0 *Fixed crash when changing NAND emu path to USB *Creating the missing NAND folders when needed (Allows the "Partial" Nand Emulation to work with no NAND at all on the drive) dimok321 2011-07-26 08:57:12 +0000
  • 973d8b2005 *Fixed compile error *Converted every 4 spaces to a tab to make the source consistent on those dimok321 2011-07-25 22:28:22 +0000
  • a661109541 Forgot to remove two unneeded files dimok321 2011-07-25 17:57:06 +0000
  • 8a21f92f0b USB Loader GX *Properly sync video after flush to avoid possible green flash *Moved argument command line also to mem2 to avoid overwrite of it dimok321 2011-07-25 17:50:03 +0000
  • 61fd18e438 USB Loader GX *Properly sync video after flush to avoid possible green flash *Moved argument command line also to mem2 to avoid overwrite of it dimok321 2011-07-25 17:50:03 +0000
  • de2fbe11fa *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION. dimok321 2011-07-24 16:32:09 +0000
  • 4a2899ac38 *using new app_booter for homebrew booting (see WiiXplorer changelog) *reload back to entry ios when starting homebrew instead of starting it in cIOS *removed limit of .csv and .txt gamelist creation *fixed META.XML format *Added use of the internal Wii System Menu font (removed old one) (thx to giantpune and r-win) *Changed default Font Scale to 0.8 to fit with the new font. If you don't reset configs it's recommended to change it manually in the settings to 0.8. dimok321 2011-07-23 19:49:51 +0000
  • 1618b4b1e0 USB Loader GX Release V2.2 New: - Added game categories and filter games list by categories (Can be imported from WiiTDB). - Wiinertag support. - Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). - New ehci modules by Rodries with better drive compatibility. - Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. - Added Sneek Video Patch mode. - Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. - Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). - Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) - Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) - Added two new settings menus - Added saving of game browser position when returning to USB Loader GX dimok321 2011-06-29 20:45:40 +0000
  • f8ae27c2e2 USB Loader GX Release V2.2 New: - Added game categories and filter games list by categories (Can be imported from WiiTDB). - Wiinertag support. - Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). - New ehci modules by Rodries with better drive compatibility. - Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. - Added Sneek Video Patch mode. - Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. - Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). - Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) - Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) - Added two new settings menus - Added saving of game browser position when returning to USB Loader GX dimok321 2011-06-29 20:45:40 +0000
  • 60b5774441 Updated langfiles satellic 2011-06-27 13:37:39 +0000
  • cf21f13f39 *Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran) *Improved memory usage on category xml creation. Thanks to NJ7 for all the tests he ran here too) *Changed TinXML to not throw an exception on every allocation fail but to return a 0 pointer *Fixed crash with categories and disabled "Titles from WiiTDB" *Compilation fix (forgot to remove some xml.h) *little fix in themes xml downloader (thx dj_skual) dimok321 2011-06-26 21:38:05 +0000
  • 53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved. *fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken) *fixed freeze on 0 games and gameGrid *added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower) *made showing categories on game details screen limited by the space available *removed alt dol prompt on "default" setting for d2x users *Added a Block SD Reload option dimok321 2011-06-25 19:50:57 +0000
  • 3994181361 *fix for loading games of NTFS partitions with sector size > 512 (thx oggzee for pointing it out) dimok321 2011-06-24 19:37:01 +0000
  • ac1c249bf3 *fix for loading games of NTFS partitions with sector size > 512 (thx oggzee for pointing it out) dimok321 2011-06-24 19:37:01 +0000
  • 0f4eb6b209 *several code optimizations *added saving of game browser position (on all modes) *several cleanups and small fixes *added a "Block Category Menu" setting *fixed bug with parental block and game settings (thanks NJ7 for finding it) *fixed "All" not being translated in category menu dimok321 2011-06-24 19:11:36 +0000
  • 7210addaf2 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) *modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23 ehcmodule_rodries dimok321 2011-06-22 17:57:37 +0000
  • f6c9003574 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) *modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23 dimok321 2011-06-22 17:57:37 +0000
  • a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) *modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23 dimok321 2011-06-22 17:57:37 +0000
  • 868aaee300 Updated & cleaned language files satellic 2011-06-22 01:37:40 +0000
  • 8b1adf6a44 *fixed crash with unlock button (Issue 1919) *fixed title of features settings dimok321 2011-06-18 09:42:41 +0000
  • 1efb712ac5 *fixed XFLIP_WTF setting (Cyan) *fixed crashes on category add/delete/rename *changed icon of category rename and mapped triggers +/-/1 to the buttons *fixed green bar flash on game start *fixed freeze in STATE_DISABLED when leaving->entering->saving game settings *separated a few settings from the GUI setting and created a "Feature" settings menu *Updated language files *Added Wiinnertag support. NOTE: When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it. dimok321 2011-06-18 07:00:42 +0000
  • 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed *Created an own class for the homebrew prompt *Created scrollbar class which is now used on every browser *Created a checkbox browser list class *Changed the category prompts to the new list mode *Improved B-Button scrolling *Fixed horizontal text scrolling *Fixed possible crash on long text display *Many internal gui changes and navigation changes *Fixed booting games by argument (headless id) (Issue 1930) *Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923) *Added booting with arguements from meta.xml for homebrews (Issue 1926) *Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application. dimok321 2011-06-14 17:53:19 +0000
  • d657e03e5f *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled) *Fix for some IOS Reload games *Updated libext2fs *Updated libntfs *Updated language files dimok321 2011-06-10 12:22:19 +0000
  • 79c82ffec8 *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled) *Fix for some IOS Reload games *Updated libext2fs *Updated libntfs *Updated language files dimok321 2011-06-10 12:22:19 +0000
  • 74181ae5bc *Skip spaces at the end of a category in WiiTDB (e.g 'Rhythm ') *Change in nand title search (fixed bug which can find wrong nand title and set it as return to) *Fixed bug when a wiimote leaves the game list choice and returns to it without going over another game that game was not clickable (Issue 1918) *Changed search bar to clear text on [X] button click. search bar is now closed by pressing B dimok321 2011-06-05 10:09:51 +0000
  • f98b9d02d0 *Added proper detection of cIOS d2x and show info about it on credits window *Reverted USB port auto detection through ehcmodule which was added in R1085, it breaks BlackOps on Hermes cIOS (thx s.v.groeneveld for testing) *Added "Import categories from WiiTDB" function to the global settings as last entry. It will import the categories available in wiitdb.xml as <genre> for your games and assign your games automatically to the categories they are assigned to in wiitdb.xml. dimok321 2011-06-04 16:29:08 +0000
  • 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning. *Fix homebrew browser indicator counter (thx dj_skual) *Fix We Dare anti piracy protection (thx oggzee) *Fix Wip patching *IOS reload block working with d2x v6 beta1+ with all filesystems *Changed CheckBox Cross to squareroot sign *Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!) *With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback) dimok321 2011-06-03 20:31:09 +0000
  • 71d1790f7f *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming) *added back rev number to credits *allow boot of loader when IOS222 or 245-250 is available on the system *fixed reload of game list after game rename dimok321 2011-05-31 17:16:24 +0000
  • 6ab1fb327c *Removed method 1, always using method 2 for block ios reload *Reload into gameIOS and not 249 dimok321 2011-05-30 20:35:03 +0000
  • 96cb18d26f *fixed reversed disc image download when Custom/Original option is selected (Issue 1871) *corrected the patch for returnTo using d2x (should be working now) *added block ios reload of d2x. you can choose the methods in the game settings (same option as for hermes ios but it can be 1 or 2 on waninkoko ios, last option on screen) (not tested yet) *major restructuring of patching code for game patches inside the source dimok321 2011-05-30 19:49:12 +0000
  • e510233154 *Added new ehcmodules with better and more drives support on Hermes IOS (thx rodries) *Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles (Issue 1874) *Added new 'Inherit' or 'Use global' setting for game settings. If that option is set than the global setting is used for that option. (Issue 1842) *Fixed timeout timer on startup to count correctly. (Issue 1907) *Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p' (basically the same but oh well) (Issue 1902) *Added the new 'Return to' procedure for the d2x v4 IOS for Test purpose (didn't test it, need feedback on this one). The old method is used if this procedure fails. Please test it on problematic games (e.g. PoP). (Issue 1892) dimok321 2011-05-28 19:52:00 +0000
  • 00e9a9ffee *Added new ehcmodules with better and more drives support on Hermes IOS (thx rodries) *Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles (Issue 1874) *Added new 'Inherit' or 'Use global' setting for game settings. If that option is set than the global setting is used for that option. (Issue 1842) *Fixed timeout timer on startup to count correctly. (Issue 1907) *Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p' (basically the same but oh well) (Issue 1902) *Added the new 'Return to' procedure for the d2x v4 IOS for Test purpose (didn't test it, need feedback on this one). The old method is used if this procedure fails. Please test it on problematic games (e.g. PoP). (Issue 1892) dimok321 2011-05-28 19:52:00 +0000
  • 83d1916cce Fixed support for cIOSX rev21d2xv3 dimok321 2011-03-22 17:32:26 +0000
  • 530e8c434a Bump version in meta.xml dimok321 2011-03-20 16:34:51 +0000
  • 0b5c035bb4 *Updated language files dimok321 2011-03-20 16:30:51 +0000
  • 6cf397fb70 *** Release version 2.1 *** dimok321 2011-03-20 16:24:32 +0000
  • 052c6d4591 RC1 upload: *update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again) *added ignore case sensitivity on NTFS (hopefully it works as good as it sounds) *fixed homebrew receiving in homebrew launcher via network *changed video switching code to the one from Wiiflow *allow ',' as floating point '.' *Fix of reloading titles after wiitdb update *reset all other button clicks on carousel when two or more buttons are clicked at once *a few code optimizations *fixed compile bug on OSX (Issue 1844 and Issue 1132) *language files updated dimok321 2011-03-14 21:19:21 +0000
  • 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images *Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts. *Fixed GAMEID_GAMETITLE folder game layout dimok321 2011-02-25 18:18:57 +0000
  • e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory) *Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover. *Change wiimote icon when grabbing and dragging the box cover to grab icon *Fixed bug in homebrew browser (crash) *Changed a few default GX view configurations *Use proper size of wiimote pointer image instead of hard coded values *Reworked scroll/B hold movement stuff from the game list layout *Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that. *Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that. dimok321 2011-02-21 19:41:48 +0000
  • a087ba8036 *Fixed homebrew browser freeze on empty path *Use of DirList class for homebrew listing instead of using it's own custom version of it *Reverted back to libntfs version 2010-10-2 because the new version of NTFS-3G is not writing files correct on some drives causing the files it writes to be corrupted. *Changed title/channel browser to use WiiTDB for displaying title names if no name is found in WiiTDB the old method is used *Updated some language files dimok321 2011-02-14 18:52:36 +0000
  • 1392093741 *Compatibility issue fix for some Seagate HDDs *Added left/right on game info screen to go to the next/previous game *Fixed loading of titles cache settings *Changed to show always the first game as first visible cover on carousel dimok321 2011-02-12 18:26:18 +0000
  • d52b7e0ac3 *Fixed little bug which prevented loading games from sub folders on fat/ntfs/ext *Added a "Details" button on the GameWindowPrompt which calls the game info window *Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin" *Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180° *Increased speed for box rotating with WiiMote D-Pad dimok321 2011-02-12 09:50:35 +0000
  • 0e7d37b18b *Fixed crash with loading .iso files *Fixed freeze in theme menu when its empty *Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process. *Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders. *Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries) *Added the ehcmodule sources from rodries to the branches *Updated language files dimok321 2011-02-11 17:41:52 +0000
  • 037edbe7ea *Fixed crash with loading .iso files *Fixed freeze in theme menu when its empty *Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process. *Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders. *Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries) *Added the ehcmodule sources from rodries to the branches *Updated language files dimok321 2011-02-11 17:41:52 +0000
  • 7f2778e17f *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port. *Some source optimizations *Increased warning output with -Wextra and fixed the compile warnings dimok321 2011-02-06 18:36:32 +0000