usbloadergx/source/usbloader/disc.h

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#ifndef _DISC_H_
#define _DISC_H_
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#include <gccore.h> /* for define ATTRIBUTE_PACKED */
#ifdef __cplusplus
extern "C"
{
#endif
/* Disc header structure */
struct discHdr
{
/* Game ID */
u8 id[6];
/* Game Disc number */
u8 disc_no;
/* Game version */
u8 disc_ver;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u8 is_ciso;
/* Unused, on channel list mode this is the full 64 bit tid */
u64 tid;
/* Unused, using in loader internally to detect title type */
u8 type;
/* rest of unused */
u8 unused[4];
/* Magic word */
u32 magic;
/* Padding */
u32 gc_magic;
/* Game title */
char title[64];
/* Encryption/Hashing */
u8 encryption;
u8 h3_verify;
/* Padding */
u8 unused3[30];
} ATTRIBUTE_PACKED;
/* Prototypes */
s32 Disc_Init(void);
s32 Disc_Open(void);
s32 Disc_Wait(void);
void Disc_SetLowMem(void);
s32 Disc_SetUSB(const u8 *);
s32 Disc_ReadHeader(void *);
s32 Disc_IsWii(void);
s32 Disc_FindPartition(u64 *outbuf);
s32 Disc_Mount(struct discHdr *header);
void PatchCountryStrings(void *Address, int Size);
void Disc_SelectVMode(u8 videoselected, bool devolution, u32 *dml_VideoMode);
void Disc_SetVMode(void);
s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter);
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
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extern GXRModeObj *rmode;
#ifdef __cplusplus
}
#endif
#endif