#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gccore.h>
#include <malloc.h>
#include <sys/unistd.h>
#include <ogc/ipc.h>
#include "mload/mload.h"
#include "mload/mload_modules.h"
u32 do_bca_code(const char *BCAFilepath, u8 *gameid)
{
if (!BCAFilepath || !gameid) return 0;
if (IOS_GetVersion() == 222 || IOS_GetVersion() == 223)
FILE *fp;
u32 filesize;
char filepath[150];
memset(filepath, 0, 150);
u8 bcaCode[64] ATTRIBUTE_ALIGN( 32 );
// Attempt to open the BCA file using the full game ID.
snprintf(filepath, sizeof(filepath), "%s%.6s.bca", BCAFilepath, gameid);
fp = fopen(filepath, "rb");
if (!fp)
// Not found. Try again without the system code or company code.
snprintf(filepath, sizeof(filepath), "%s%.3s.bca", BCAFilepath, gameid+1);
// Not found. Use the default BCA.
memset(bcaCode, 0, 64);
bcaCode[0x33] = 1;
}
if (fp)
// BCA file opened.
u32 ret = 0;
fseek(fp, 0, SEEK_END);
filesize = ftell(fp);
if (filesize == 64)
fseek(fp, 0, SEEK_SET);
ret = fread(bcaCode, 1, 64, fp);
fclose(fp);
if (ret != 64)
// Error reading the BCA file.
// Use the default BCA.
Set_DIP_BCA_Datas(bcaCode);
return 0;