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Update gpu_video_decode_accelerator.cc
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@ -421,7 +421,7 @@ bool GpuVideoDecodeAccelerator::Initialize(
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client) {
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DCHECK(!video_decode_accelerator_);
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#if !defined(OS_WIN)
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#if !BUILDFLAG(IS_WIN)
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// Ensure we will be able to get a GL context at all before initializing
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// non-Windows VDAs.
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if (!gl_client_.make_context_current.Run())
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