mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-04-29 15:49:25 -04:00
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
27 lines
532 B
Metal
27 lines
532 B
Metal
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
struct CopyVertexOut {
|
|
float4 position [[position]];
|
|
float2 uv;
|
|
};
|
|
|
|
struct Textures
|
|
{
|
|
texture2d<float, access::sample> texture;
|
|
sampler sampler;
|
|
};
|
|
|
|
struct FragmentOut {
|
|
float depth [[depth(any)]];
|
|
};
|
|
|
|
fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]],
|
|
constant Textures &textures [[buffer(TEXTURES_INDEX)]]) {
|
|
FragmentOut out;
|
|
|
|
out.depth = textures.texture.sample(textures.sampler, in.uv).r;
|
|
|
|
return out;
|
|
}
|