Isaac Marovitz
6229f3bb4c
Shader Memory Barriers
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Fixes some of the shader generation failures in Sonic Frontiers
2024-12-23 21:40:26 -06:00
Isaac Marovitz
d42f0e5945
Image binding support
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Kirby still has a problem with NaN 3D Texture
2024-12-23 21:40:22 -06:00
Isaac Marovitz
015f5d00b4
Image shader gen support
2024-12-23 21:39:56 -06:00
Isaac Marovitz
d9b322688c
Shader cache support
2024-12-23 21:39:54 -06:00
Isaac Marovitz
5e72eb8362
Make dotnet format happy
2024-12-23 21:39:51 -06:00
Isaac Marovitz
e0cd935c28
GAL ResourceUsage Changes
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TODO: Guest Barrier Defer
2024-12-23 21:39:49 -06:00
Isaac Marovitz
1f133040bd
Better vertex buffer management
2024-12-23 21:39:47 -06:00
Isaac Marovitz
c399868ddf
Fix LOD
2024-12-23 21:39:45 -06:00
Isaac Marovitz
fcd2adecc5
Better index buffer management
2024-12-23 21:39:43 -06:00
Isaac Marovitz
b468569665
Formatting cleanup
2024-12-23 21:39:36 -06:00
Isaac Marovitz
353a6ca4bb
Formatting
2024-12-23 21:39:31 -06:00
Isaac Marovitz
6188872a7c
Update binding model description comment
2024-12-23 21:39:16 -06:00
riperiperi
8411f69899
Fix preload cbs optimization (for real) ( #34 )
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* Mostly fix preload cbs. There seems to be some random flickering...
* fix index buffer usage range
* fix missing preflush submit before present
2024-12-23 21:39:13 -06:00
Isaac Marovitz
0bb0ecb599
Fix invariant position not doing its job
2024-12-23 21:39:11 -06:00
riperiperi
8cbd44aecb
implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders ( #33 )
2024-12-23 21:39:09 -06:00
Isaac Marovitz
d2f965885a
Fix blend state optimisation breaking attachments
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Fixes SM3DW
2024-12-23 21:39:07 -06:00
riperiperi
29b6e8ac53
Fix warnings
2024-12-23 21:39:05 -06:00
riperiperi
26da57cccd
Maintain identity swizzle view of textures for rendering
2024-12-23 21:39:03 -06:00
riperiperi
82b5f8e681
Fix a bunch of issues with texture copy and flush ( #32 )
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* Fix a bunch of issues with texture copy and flush
* TextureCopy helper class, fix clear bug
2024-12-23 21:38:59 -06:00
Isaac Marovitz
58527e02ee
Cleanup + Format
2024-12-23 21:38:54 -06:00
Isaac Marovitz
4d5b128a81
Fix trying to reserve size 0 in staging buffer
2024-12-23 21:38:46 -06:00
Isaac Marovitz
49a814a400
Fix zero buff not being reset
2024-12-23 21:38:42 -06:00
Isaac Marovitz
09546205b5
Dirty Arg Buffers on Program Change
2024-12-23 21:38:39 -06:00
Isaac Marovitz
d2a4a9e9a7
Least allocations in the west
2024-12-23 21:38:37 -06:00
Isaac Marovitz
d3f273cad1
Don’t use Enum.HasFlag
2024-12-23 21:38:35 -06:00
Isaac Marovitz
60722a1837
Metal: Better Bindings ( #29 )
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* Tell GAL to use Vk model (and break everything)
* ResourceBindingSegments
* Set information on backend caps
* Get ready to break everything
* Refactor EncoderStateManager
* Remove padding from helper shaders
* Fix ref array sizes
* Seperate vert & frag buffers
* Shader-side changes
* Fixes
* Fix some helper shader resource layouts
* Sort by binding id
* Fix helper shader layouts
* Don’t do inline vertex buffer updates
* Check for null storage
2024-12-23 21:38:32 -06:00
Isaac Marovitz
549938e2b1
Update comment for Metal
2024-12-23 21:38:20 -06:00
Isaac Marovitz
144397c3da
Don’t do inline vertex buffer updates
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Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-12-23 21:38:17 -06:00
riperiperi
2fb3c6975e
Create command buffers when rented rather than in advance ( #31 )
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* Make it less likely to freeze, but the creation of the command buffer should probably be moved
* Create command buffers as they're rented rather than in advance
2024-12-23 21:38:15 -06:00
riperiperi
879c93cf73
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
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* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state
* Texture buffer/data flush, blit shader fix
2024-12-23 21:38:13 -06:00
Isaac Marovitz
7d5b4c5d1d
Dont bind images in texture slots
2024-12-23 21:38:11 -06:00
Isaac Marovitz
2860db198c
Stop depth/stencil blits from crashing everything
2024-12-23 21:38:04 -06:00
riperiperi
4b53d18bef
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-12-23 21:38:00 -06:00
riperiperi
bbbc9e529d
State and cache optimization ( #27 )
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* WIP pipeline/depth state cache rework
* Fix some issues
* Fix some more default values
* Reduce allocations for state changes
* fix helpershader stuff
* explanation comment
* fix depth bias
2024-12-23 21:37:58 -06:00
Isaac Marovitz
c160810bfc
Fragment input interpolation qualifiers
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Fixes Mario’s shadow in SMO
2024-12-23 21:37:55 -06:00
Isaac Marovitz
4f7b3fa058
CommandBufferBarrier
2024-12-23 21:37:52 -06:00
riperiperi
36de337ac2
Add constrained border colours to samplers ( #26 )
2024-12-23 21:37:50 -06:00
Isaac Marovitz
3b2beda27f
Don’t bind byte format converted index buffers at requested index
2024-12-23 21:37:48 -06:00
Isaac Marovitz
de8e03c350
Render target deduplication
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not sure if this is working
2024-12-23 21:37:45 -06:00
Isaac Marovitz
0b6bc12a65
Fix CBP not doing its job
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Thanks peri (again)
2024-12-23 21:37:43 -06:00
Isaac Marovitz
16bc02ea2a
Fix blend descriptors not dirting render pipeline
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Thanks peri
2024-12-23 21:37:41 -06:00
Isaac Marovitz
97814b2852
Support non-index quad draws
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Fixes Deltarune
2024-12-23 21:37:38 -06:00
Isaac Marovitz
a9633981a8
Be better about memory
2024-12-23 21:37:36 -06:00
Isaac Marovitz
1af7dc4b68
Fix stencil clears
2024-12-23 21:37:14 -06:00
Isaac Marovitz
d6dcc39131
Enable Alpha Test workaround on Metal
2024-12-23 21:37:10 -06:00
Isaac Marovitz
4f699ef96a
Fix Cull FrontAndBack
2024-12-23 21:37:07 -06:00
Isaac Marovitz
30f194e5c0
Warning about host map buffer creation
2024-12-23 21:37:05 -06:00
Isaac Marovitz
f1086afcdf
Fix fragment point_coord in
2024-12-23 21:37:03 -06:00
Isaac Marovitz
dae0f3cded
Argument Buffers ( #24 )
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* Stuff
* More arg buffer stuff
* Fixes
* Rebase
* Pass storage buffers to inline functions
* Fix binding
* Fix typo + Fix a couple shaders
* Enforce ids
* Dispose
* Mark used buffers as resident
* Update depth clear shader
* Fix non-contiguous struct defs
* Update ChangeBufferStride
* Fix StorageBuffer assignments
* Fix odyssey crash
* Retain buffer bindings
* Pad Std140
* Set texture data with safe buffers
* Clone buffers
* Always declare vert in
* Stop clears from breaking OpenGL games
* Fix depth clear
* Use invariant position
* Horribly inefficient texture & sampler arg buffers
* Fix missing struct access
* Minimise rebinds as much as possible
* Build arg buffers on staging buffer
2024-12-23 21:37:01 -06:00
Isaac Marovitz
a1ab7fe6a2
VoteAllEqual, FindLSB/MSB
2024-12-23 21:36:58 -06:00