Isaac Marovitz
76bafe75f4
FIx build
2024-12-23 21:15:56 -06:00
Isaac Marovitz
3c562d8906
Fix some rebase errors
2024-12-23 21:15:36 -06:00
Isaac Marovitz
df0dc4454b
End Pass on Dispose
2024-12-23 21:15:33 -06:00
Isaac Marovitz
26ea1e6d37
Don’t change Render State if Vertex Function is Invalid
2024-12-23 21:15:26 -06:00
Isaac Marovitz
e8d0212ec6
“Report” Driver
2024-12-23 21:15:18 -06:00
Isaac Marovitz
e7197877a2
Adjust function signature
2024-12-23 21:15:14 -06:00
Isaac Marovitz
dff9046f55
Get it building again
2024-12-23 21:15:07 -06:00
Isaac Marovitz
cb36036faa
Render Targets
2024-12-23 21:15:01 -06:00
Isaac Marovitz
c4cf4895d8
format
2024-12-23 21:14:55 -06:00
Isaac Marovitz
b6116da940
Formatting
2024-12-23 21:14:50 -06:00
Isaac Marovitz
fbcd9994c8
smh
2024-12-23 21:14:18 -06:00
Isaac Marovitz
5d90932277
Dont specify [[stage_in]] on fragment
2024-12-23 21:14:06 -06:00
Isaac Marovitz
037157135e
If one shader fails, whole program fails
2024-12-23 21:12:41 -06:00
Isaac Marovitz
d45c7711ba
Fix fragment shaders (and fuck everything up)
2024-12-23 21:09:35 -06:00
Isaac Marovitz
b3629e3a8b
Vertex buffer data
2024-12-23 21:09:25 -06:00
Isaac Marovitz
c216028d00
Dont be stupid
2024-12-23 21:09:18 -06:00
Isaac Marovitz
02fbcfbadb
Dont set 0 attributes
2024-12-23 21:09:07 -06:00
Isaac Marovitz
a5c1b6a255
Reset Descriptor instead of making a new object
2024-12-23 21:09:00 -06:00
Isaac Marovitz
be1d099879
Set Vertex Descriptor properly
2024-12-23 21:08:54 -06:00
Isaac Marovitz
3529fcd592
Start vertex descriptor work
2024-12-23 21:08:44 -06:00
Isaac Marovitz
3398977c97
Implement CreateProgram
2024-12-23 21:08:35 -06:00
Isaac Marovitz
fe62c794b9
Fix fragment output color
2024-12-23 21:08:21 -06:00
Isaac Marovitz
2e3509f8e8
Set TargetLanguage for Metal to MSL
2024-12-23 21:08:06 -06:00
Isaac Marovitz
d65858be25
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-12-23 21:07:58 -06:00
Isaac Marovitz
2a28950739
Fix ETC2 PTA formats
...
Format
2024-12-23 21:07:52 -06:00
Isaac Marovitz
4587905cd8
Partial TextureQuerySamples
2024-12-23 21:07:07 -06:00
Isaac Marovitz
9cc56a3bca
Fix instructions
2024-12-23 21:06:58 -06:00
Isaac Marovitz
b06afd1a1f
LDR ASTC
2024-12-23 21:06:52 -06:00
Isaac Marovitz
7182ac7233
Get build working again (values likely wrong)
2024-12-23 21:06:45 -06:00
Isaac Marovitz
398b6cb60e
dotnet format
2024-12-23 21:06:31 -06:00
Isaac Marovitz
c5522e3694
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-12-23 21:05:34 -06:00
Isaac Marovitz
a3da70edc2
Boot TOTK
2024-12-23 21:05:28 -06:00
Evan Husted
14999a1d51
Merge branch 'master' into new-metal
2024-12-23 21:04:54 -06:00
Isaac Marovitz
94e699eeba
Boot Sonic Mania
2024-12-23 21:01:19 -06:00
Isaac Marovitz
b1785c0b14
Update for new Shader IR format
2024-12-23 21:01:10 -06:00
Isaac Marovitz
84c90f8895
Update src/Ryujinx.Graphics.Metal/Pipeline.cs
...
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-12-23 21:00:54 -06:00
Isaac Marovitz
dc4d3078ef
Vertex Input Attributes
2024-12-23 21:00:45 -06:00
Isaac Marovitz
4b5c3d7fc6
More Shader Gen Stuff
...
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…
Isn’t that conveniant?
“Do the simd_shuffle”
atomics
Remaining instructions
Remove removed special instructions
Getting somewhere…
2024-12-23 21:00:23 -06:00
Isaac Marovitz
5a802a550b
Fix Metal Validation Error
2024-12-23 21:00:16 -06:00
Isaac Marovitz
7c31a411df
SDL2 Headless Metal Backend support
2024-12-23 20:59:56 -06:00
Isaac Marovitz
8b9d6ffc94
Easier capture stuff
2024-12-23 20:58:47 -06:00
Isaac Marovitz
4cde7a4125
Define MaxFramesPerCapture
2024-12-23 20:58:39 -06:00
Isaac Marovitz
c1ef270b9d
Cleanup encoder getting + Fix capture overflow
2024-12-23 20:58:32 -06:00
Evan Husted
2812f01643
merge leftovers
2024-12-23 20:58:17 -06:00
Isaac Marovitz
7441d94f10
Formatting
2024-12-23 20:57:31 -06:00
Isaac Marovitz
a8b4e643d0
Start of MSL instructions
...
Remaining functions
2024-12-23 20:55:40 -06:00
Isaac Marovitz
a7908c187d
Warn when generating unsupported shader
2024-12-23 20:55:27 -06:00
Isaac Marovitz
25dba8da7c
Pass sampler to Blit shader
2024-12-23 20:55:21 -06:00
Isaac Marovitz
0edec0d3ff
Shader comments
2024-12-23 20:55:12 -06:00
Isaac Marovitz
fb8749ce4e
HelperShaders class
2024-12-23 20:53:42 -06:00