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Set DepthAttachmentPixelFormat
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@ -69,6 +69,8 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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renderPipelineDescriptor.DepthAttachmentPixelFormat = descriptor.DepthAttachment.Texture.PixelFormat;
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var error = new NSError(IntPtr.Zero);
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var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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