mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-24 18:23:03 -03:00
added OverrideMods argument for headless ryujinx
This commit is contained in:
parent
8827bce223
commit
dcd19facff
2 changed files with 57 additions and 50 deletions
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@ -1,6 +1,7 @@
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using CommandLine;
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using CommandLine;
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using Gommon;
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using Gommon;
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using Ryujinx.Ava;
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using Ryujinx.Ava;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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@ -84,23 +85,23 @@ namespace Ryujinx.Headless
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.WithNotParsed(errors =>
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.WithNotParsed(errors =>
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{
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
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Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
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errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
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errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
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});
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});
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}
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}
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public static void ReloadConfig(string customConfigPath = null)
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public static void ReloadConfig(string customConfigPath = null)
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{
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{
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string configurationPath = null;
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string configurationPath = null;
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// Now load the configuration as the other subsystems are now registered
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// Now load the configuration as the other subsystems are now registered
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if (customConfigPath != null && File.Exists(customConfigPath))
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if (customConfigPath != null && File.Exists(customConfigPath))
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{
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{
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configurationPath = customConfigPath;
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configurationPath = customConfigPath;
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}
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}
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else if (File.Exists(localConfigurationPath))
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else if (File.Exists(localConfigurationPath))
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{
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{
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configurationPath = localConfigurationPath;
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configurationPath = localConfigurationPath;
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@ -147,11 +148,11 @@ namespace Ryujinx.Headless
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option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
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option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
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}
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}
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AppDataManager.Initialize(option.BaseDataDir, []);
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AppDataManager.Initialize(option.BaseDataDir, option.OverrideMods.Split(","));
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if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
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if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
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option.UserProfile = profile.Name;
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option.UserProfile = profile.Name;
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// Check if keys exists.
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// Check if keys exists.
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if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
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if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
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{
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{
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@ -160,14 +161,14 @@ namespace Ryujinx.Headless
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Logger.Error?.Print(LogClass.Application, "Keys not found");
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Logger.Error?.Print(LogClass.Application, "Keys not found");
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}
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}
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}
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}
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ReloadConfig();
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ReloadConfig();
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if (option.InheritConfig)
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if (option.InheritConfig)
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{
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{
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option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance);
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option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance);
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}
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}
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_libHacHorizonManager = new LibHacHorizonManager();
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_libHacHorizonManager = new LibHacHorizonManager();
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@ -230,9 +231,9 @@ namespace Ryujinx.Headless
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_enableMouse = option.EnableMouse;
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_enableMouse = option.EnableMouse;
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
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LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
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LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
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LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
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@ -240,7 +241,7 @@ namespace Ryujinx.Headless
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LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
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LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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if (_inputConfiguration.Count == 0)
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if (_inputConfiguration.Count == 0)
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{
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{
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return;
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return;
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@ -304,7 +305,7 @@ namespace Ryujinx.Headless
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_inputManager.Dispose();
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_inputManager.Dispose();
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return;
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return;
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void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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{
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if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0)
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if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0)
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@ -312,7 +313,7 @@ namespace Ryujinx.Headless
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Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured.");
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Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured.");
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return;
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return;
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}
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}
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InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index);
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InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index);
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if (inputConfig != null)
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if (inputConfig != null)
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@ -24,7 +24,7 @@ namespace Ryujinx.Headless
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if (NeedsOverride(nameof(EnableKeyboard)))
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if (NeedsOverride(nameof(EnableKeyboard)))
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EnableKeyboard = configurationState.Hid.EnableKeyboard;
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EnableKeyboard = configurationState.Hid.EnableKeyboard;
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if (NeedsOverride(nameof(EnableMouse)))
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if (NeedsOverride(nameof(EnableMouse)))
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EnableMouse = configurationState.Hid.EnableMouse;
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EnableMouse = configurationState.Hid.EnableMouse;
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@ -39,40 +39,40 @@ namespace Ryujinx.Headless
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if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
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if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
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DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
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DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
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if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
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if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
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FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
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FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
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if (NeedsOverride(nameof(VSyncMode)))
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if (NeedsOverride(nameof(VSyncMode)))
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VSyncMode = configurationState.Graphics.VSyncMode;
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VSyncMode = configurationState.Graphics.VSyncMode;
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if (NeedsOverride(nameof(CustomVSyncInterval)))
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if (NeedsOverride(nameof(CustomVSyncInterval)))
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CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
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CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
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if (NeedsOverride(nameof(DisableShaderCache)))
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if (NeedsOverride(nameof(DisableShaderCache)))
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DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
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DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
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if (NeedsOverride(nameof(EnableTextureRecompression)))
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if (NeedsOverride(nameof(EnableTextureRecompression)))
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EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
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EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
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if (NeedsOverride(nameof(DisableDockedMode)))
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if (NeedsOverride(nameof(DisableDockedMode)))
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DisableDockedMode = !configurationState.System.EnableDockedMode;
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DisableDockedMode = !configurationState.System.EnableDockedMode;
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if (NeedsOverride(nameof(SystemLanguage)))
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if (NeedsOverride(nameof(SystemLanguage)))
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SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
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SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
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if (NeedsOverride(nameof(SystemRegion)))
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if (NeedsOverride(nameof(SystemRegion)))
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SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
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SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
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if (NeedsOverride(nameof(SystemTimeZone)))
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if (NeedsOverride(nameof(SystemTimeZone)))
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SystemTimeZone = configurationState.System.TimeZone;
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SystemTimeZone = configurationState.System.TimeZone;
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if (NeedsOverride(nameof(SystemTimeOffset)))
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if (NeedsOverride(nameof(SystemTimeOffset)))
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SystemTimeOffset = configurationState.System.SystemTimeOffset;
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SystemTimeOffset = configurationState.System.SystemTimeOffset;
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if (NeedsOverride(nameof(MemoryManagerMode)))
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if (NeedsOverride(nameof(MemoryManagerMode)))
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MemoryManagerMode = configurationState.System.MemoryManagerMode;
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MemoryManagerMode = configurationState.System.MemoryManagerMode;
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if (NeedsOverride(nameof(AudioVolume)))
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if (NeedsOverride(nameof(AudioVolume)))
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AudioVolume = configurationState.System.AudioVolume;
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AudioVolume = configurationState.System.AudioVolume;
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@ -81,28 +81,28 @@ namespace Ryujinx.Headless
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if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
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if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
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MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
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MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
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if (NeedsOverride(nameof(DisableFileLog)))
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if (NeedsOverride(nameof(DisableFileLog)))
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DisableFileLog = !configurationState.Logger.EnableFileLog;
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DisableFileLog = !configurationState.Logger.EnableFileLog;
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if (NeedsOverride(nameof(LoggingEnableDebug)))
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if (NeedsOverride(nameof(LoggingEnableDebug)))
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LoggingEnableDebug = configurationState.Logger.EnableDebug;
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LoggingEnableDebug = configurationState.Logger.EnableDebug;
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if (NeedsOverride(nameof(LoggingDisableStub)))
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if (NeedsOverride(nameof(LoggingDisableStub)))
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LoggingDisableStub = !configurationState.Logger.EnableStub;
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LoggingDisableStub = !configurationState.Logger.EnableStub;
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if (NeedsOverride(nameof(LoggingDisableInfo)))
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if (NeedsOverride(nameof(LoggingDisableInfo)))
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LoggingDisableInfo = !configurationState.Logger.EnableInfo;
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LoggingDisableInfo = !configurationState.Logger.EnableInfo;
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if (NeedsOverride(nameof(LoggingDisableWarning)))
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if (NeedsOverride(nameof(LoggingDisableWarning)))
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LoggingDisableWarning = !configurationState.Logger.EnableWarn;
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LoggingDisableWarning = !configurationState.Logger.EnableWarn;
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if (NeedsOverride(nameof(LoggingDisableError)))
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if (NeedsOverride(nameof(LoggingDisableError)))
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LoggingDisableError = !configurationState.Logger.EnableError;
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LoggingDisableError = !configurationState.Logger.EnableError;
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if (NeedsOverride(nameof(LoggingEnableTrace)))
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if (NeedsOverride(nameof(LoggingEnableTrace)))
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LoggingEnableTrace = configurationState.Logger.EnableTrace;
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LoggingEnableTrace = configurationState.Logger.EnableTrace;
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if (NeedsOverride(nameof(LoggingDisableGuest)))
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if (NeedsOverride(nameof(LoggingDisableGuest)))
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LoggingDisableGuest = !configurationState.Logger.EnableGuest;
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LoggingDisableGuest = !configurationState.Logger.EnableGuest;
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@ -114,45 +114,45 @@ namespace Ryujinx.Headless
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if (NeedsOverride(nameof(ResScale)))
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if (NeedsOverride(nameof(ResScale)))
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ResScale = configurationState.Graphics.ResScale;
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ResScale = configurationState.Graphics.ResScale;
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if (NeedsOverride(nameof(MaxAnisotropy)))
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if (NeedsOverride(nameof(MaxAnisotropy)))
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MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
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MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
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if (NeedsOverride(nameof(AspectRatio)))
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if (NeedsOverride(nameof(AspectRatio)))
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AspectRatio = configurationState.Graphics.AspectRatio;
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AspectRatio = configurationState.Graphics.AspectRatio;
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if (NeedsOverride(nameof(BackendThreading)))
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if (NeedsOverride(nameof(BackendThreading)))
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BackendThreading = configurationState.Graphics.BackendThreading;
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BackendThreading = configurationState.Graphics.BackendThreading;
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if (NeedsOverride(nameof(DisableMacroHLE)))
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if (NeedsOverride(nameof(DisableMacroHLE)))
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DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
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DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
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if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
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if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
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GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
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GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
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if (NeedsOverride(nameof(GraphicsBackend)))
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if (NeedsOverride(nameof(GraphicsBackend)))
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GraphicsBackend = configurationState.Graphics.GraphicsBackend;
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GraphicsBackend = configurationState.Graphics.GraphicsBackend;
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if (NeedsOverride(nameof(AntiAliasing)))
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if (NeedsOverride(nameof(AntiAliasing)))
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AntiAliasing = configurationState.Graphics.AntiAliasing;
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AntiAliasing = configurationState.Graphics.AntiAliasing;
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if (NeedsOverride(nameof(ScalingFilter)))
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if (NeedsOverride(nameof(ScalingFilter)))
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ScalingFilter = configurationState.Graphics.ScalingFilter;
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ScalingFilter = configurationState.Graphics.ScalingFilter;
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if (NeedsOverride(nameof(ScalingFilterLevel)))
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if (NeedsOverride(nameof(ScalingFilterLevel)))
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ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
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ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
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if (NeedsOverride(nameof(DramSize)))
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if (NeedsOverride(nameof(DramSize)))
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DramSize = configurationState.System.DramSize;
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DramSize = configurationState.System.DramSize;
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if (NeedsOverride(nameof(IgnoreMissingServices)))
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if (NeedsOverride(nameof(IgnoreMissingServices)))
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IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
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IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
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if (NeedsOverride(nameof(IgnoreControllerApplet)))
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if (NeedsOverride(nameof(IgnoreControllerApplet)))
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IgnoreControllerApplet = configurationState.IgnoreApplet;
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IgnoreControllerApplet = configurationState.IgnoreApplet;
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return;
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return;
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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}
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}
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@ -179,15 +179,15 @@ namespace Ryujinx.Headless
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}
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}
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return;
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return;
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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}
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}
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private static string OptionName(string propertyName) =>
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private static string OptionName(string propertyName) =>
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typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
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typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
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// General
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// General
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[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
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[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
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public bool InheritConfig { get; set; }
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public bool InheritConfig { get; set; }
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@ -410,7 +410,7 @@ namespace Ryujinx.Headless
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[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
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[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
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public bool IgnoreMissingServices { get; set; }
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public bool IgnoreMissingServices { get; set; }
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[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
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[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
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public bool IgnoreControllerApplet { get; set; }
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public bool IgnoreControllerApplet { get; set; }
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@ -420,5 +420,11 @@ namespace Ryujinx.Headless
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public string InputPath { get; set; }
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public string InputPath { get; set; }
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public SafeDictionary<PlayerIndex, InputConfig> InheritedInputConfigs = new();
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public SafeDictionary<PlayerIndex, InputConfig> InheritedInputConfigs = new();
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// Mod
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[Option('m', "mod", Required = false, Default = "", HelpText = "Overrides enabled mods with user input (Format: \"mod1\",\"mod2\").")]
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public string OverrideMods { get; set; }
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}
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}
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}
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}
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Reference in a new issue