misc: Prevent value change logging when the value is changed to the same thing it was before the value change.

This commit is contained in:
Evan Husted 2024-12-31 22:23:08 -06:00
parent 3fa714bb72
commit 732aafd3bb
2 changed files with 24 additions and 66 deletions

View file

@ -53,6 +53,17 @@ namespace Ryujinx.Common
{ {
public static void LogValueChange<T>(LogClass logClass, ReactiveEventArgs<T> eventArgs, string valueName) public static void LogValueChange<T>(LogClass logClass, ReactiveEventArgs<T> eventArgs, string valueName)
{ {
if ((eventArgs.NewValue == null || eventArgs.OldValue == null))
{
if (!(eventArgs.NewValue == null && eventArgs.OldValue == null))
goto Log;
}
else if (!eventArgs.NewValue!.Equals(eventArgs.OldValue))
goto Log;
return;
Log:
string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}"); string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
Logger.Info?.Print(logClass, message); Logger.Info?.Print(logClass, message);

View file

@ -1,6 +1,7 @@
using Avalonia.Collections; using Avalonia.Collections;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Threading; using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Gommon; using Gommon;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.OpenAL;
@ -46,9 +47,9 @@ namespace Ryujinx.Ava.UI.ViewModels
private int _resolutionScale; private int _resolutionScale;
private int _graphicsBackendMultithreadingIndex; private int _graphicsBackendMultithreadingIndex;
private float _volume; private float _volume;
private bool _isVulkanAvailable = true; [ObservableProperty] private bool _isVulkanAvailable = true;
private bool _gameDirectoryChanged; [ObservableProperty] private bool _gameDirectoryChanged;
private bool _autoloadDirectoryChanged; [ObservableProperty] private bool _autoloadDirectoryChanged;
private readonly List<string> _gpuIds = new(); private readonly List<string> _gpuIds = new();
private int _graphicsBackendIndex; private int _graphicsBackendIndex;
private int _scalingFilter; private int _scalingFilter;
@ -63,7 +64,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private int _networkInterfaceIndex; private int _networkInterfaceIndex;
private int _multiplayerModeIndex; private int _multiplayerModeIndex;
private string _ldnPassphrase; private string _ldnPassphrase;
private string _ldnServer; [ObservableProperty] private string _ldnServer;
public SettingsHacksViewModel DirtyHacks { get; } public SettingsHacksViewModel DirtyHacks { get; }
@ -111,43 +112,10 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public bool IsVulkanAvailable
{
get => _isVulkanAvailable;
set
{
_isVulkanAvailable = value;
OnPropertyChanged();
}
}
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS(); public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64; public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
public bool GameDirectoryChanged
{
get => _gameDirectoryChanged;
set
{
_gameDirectoryChanged = value;
OnPropertyChanged();
}
}
public bool AutoloadDirectoryChanged
{
get => _autoloadDirectoryChanged;
set
{
_autoloadDirectoryChanged = value;
OnPropertyChanged();
}
}
public bool IsMacOS => OperatingSystem.IsMacOS(); public bool IsMacOS => OperatingSystem.IsMacOS();
public bool EnableDiscordIntegration { get; set; } public bool EnableDiscordIntegration { get; set; }
@ -182,19 +150,12 @@ namespace Ryujinx.Ava.UI.ViewModels
_customVSyncInterval = newInterval; _customVSyncInterval = newInterval;
_customVSyncIntervalPercentageProxy = value; _customVSyncIntervalPercentageProxy = value;
OnPropertiesChanged( OnPropertiesChanged(
nameof(CustomVSyncInterval), nameof(CustomVSyncInterval),
nameof(CustomVSyncIntervalPercentageText)); nameof(CustomVSyncIntervalPercentageText));
} }
} }
public string CustomVSyncIntervalPercentageText public string CustomVSyncIntervalPercentageText => CustomVSyncIntervalPercentageProxy + "%";
{
get
{
string text = CustomVSyncIntervalPercentageProxy + "%";
return text;
}
}
public bool EnableCustomVSyncInterval public bool EnableCustomVSyncInterval
{ {
@ -356,7 +317,6 @@ namespace Ryujinx.Ava.UI.ViewModels
set set
{ {
_networkInterfaceIndex = value != -1 ? value : 0; _networkInterfaceIndex = value != -1 ? value : 0;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[_networkInterfaceIndex]];
} }
} }
@ -366,7 +326,6 @@ namespace Ryujinx.Ava.UI.ViewModels
set set
{ {
_multiplayerModeIndex = value; _multiplayerModeIndex = value;
ConfigurationState.Instance.Multiplayer.Mode.Value = (MultiplayerMode)_multiplayerModeIndex;
} }
} }
@ -375,16 +334,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsInvalidLdnPassphraseVisible { get; set; } public bool IsInvalidLdnPassphraseVisible { get; set; }
public string LdnServer
{
get => _ldnServer;
set
{
_ldnServer = value;
OnPropertyChanged();
}
}
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this() public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
{ {
_virtualFileSystem = virtualFileSystem; _virtualFileSystem = virtualFileSystem;
@ -647,16 +596,14 @@ namespace Ryujinx.Ava.UI.ViewModels
config.ShowTitleBar.Value = ShowTitleBar; config.ShowTitleBar.Value = ShowTitleBar;
config.HideCursor.Value = (HideCursorMode)HideCursor; config.HideCursor.Value = (HideCursorMode)HideCursor;
if (_gameDirectoryChanged) if (GameDirectoryChanged)
{ {
List<string> gameDirs = new(GameDirectories); config.UI.GameDirs.Value = [..GameDirectories];
config.UI.GameDirs.Value = gameDirs;
} }
if (_autoloadDirectoryChanged) if (AutoloadDirectoryChanged)
{ {
List<string> autoloadDirs = new(AutoloadDirectories); config.UI.AutoloadDirs.Value = [..AutoloadDirectories];
config.UI.AutoloadDirs.Value = autoloadDirs;
} }
config.UI.BaseStyle.Value = BaseStyleIndex switch config.UI.BaseStyle.Value = BaseStyleIndex switch
@ -766,8 +713,8 @@ namespace Ryujinx.Ava.UI.ViewModels
SaveSettingsEvent?.Invoke(); SaveSettingsEvent?.Invoke();
_gameDirectoryChanged = false; GameDirectoryChanged = false;
_autoloadDirectoryChanged = false; AutoloadDirectoryChanged = false;
} }
private static void RevertIfNotSaved() private static void RevertIfNotSaved()