mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-09 11:17:20 -03:00
Headless in Avalonia v2 (#448)
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI. Input config is not inherited at this time.
This commit is contained in:
parent
0c21b07f19
commit
12b264af44
25 changed files with 647 additions and 505 deletions
23
.github/workflows/build.yml
vendored
23
.github/workflows/build.yml
vendored
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@ -64,14 +64,9 @@ jobs:
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run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
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if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
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- name: Publish Ryujinx.Headless.SDL2
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run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained
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if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
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- name: Set executable bit
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run: |
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chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
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chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
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if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
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- name: Build AppImage
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@ -119,13 +114,6 @@ jobs:
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name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
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path: publish_appimage
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- name: Upload Ryujinx.Headless.SDL2 artifact
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uses: actions/upload-artifact@v4
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with:
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name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
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path: publish_sdl2_headless
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if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
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build_macos:
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name: macOS Universal (${{ matrix.configuration }})
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runs-on: ubuntu-latest
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@ -171,20 +159,9 @@ jobs:
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run: |
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./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
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- name: Publish macOS Ryujinx.Headless.SDL2
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run: |
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./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
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- name: Upload Ryujinx artifact
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uses: actions/upload-artifact@v4
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with:
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name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
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path: "publish/*.tar.gz"
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if: github.event_name == 'pull_request'
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- name: Upload Ryujinx.Headless.SDL2 artifact
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uses: actions/upload-artifact@v4
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with:
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name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
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path: "publish_headless/*.tar.gz"
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if: github.event_name == 'pull_request'
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20
.github/workflows/canary.yml
vendored
20
.github/workflows/canary.yml
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@ -116,7 +116,6 @@ jobs:
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- name: Publish
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run: |
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dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
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dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
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- name: Packing Windows builds
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if: matrix.platform.os == 'windows-latest'
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@ -125,11 +124,6 @@ jobs:
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rm publish/libarmeilleure-jitsupport.dylib
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7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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pushd publish_sdl2_headless
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rm publish/libarmeilleure-jitsupport.dylib
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7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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shell: bash
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- name: Packing Linux builds
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@ -140,12 +134,6 @@ jobs:
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chmod +x publish/Ryujinx.sh publish/Ryujinx
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tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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pushd publish_sdl2_headless
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rm publish/libarmeilleure-jitsupport.dylib
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chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
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tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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shell: bash
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#- name: Build AppImage (Linux)
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@ -191,7 +179,7 @@ jobs:
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with:
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name: ${{ steps.version_info.outputs.build_version }}
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artifacts: "release_output/*.tar.gz,release_output/*.zip"
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#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
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#artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
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tag: ${{ steps.version_info.outputs.build_version }}
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body: |
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# Canary builds:
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@ -262,15 +250,11 @@ jobs:
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run: |
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./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
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- name: Publish macOS Ryujinx.Headless.SDL2
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run: |
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./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
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- name: Pushing new release
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uses: ncipollo/release-action@v1
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with:
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name: "Canary ${{ steps.version_info.outputs.build_version }}"
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artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
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artifacts: "publish_ava/*.tar.gz"
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tag: ${{ steps.version_info.outputs.build_version }}
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body: ""
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omitBodyDuringUpdate: true
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5
.github/workflows/nightly_pr_comment.yml
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5
.github/workflows/nightly_pr_comment.yml
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@ -38,21 +38,16 @@ jobs:
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return core.error(`No artifacts found`);
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}
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let body = `Download the artifacts for this pull request:\n`;
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let hidden_headless_artifacts = `\n\n <details><summary>GUI-less</summary>\n`;
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let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
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for (const art of artifacts) {
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const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;
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if(art.name.includes('Debug')) {
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hidden_debug_artifacts += `\n* [${art.name}](${url})`;
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} else if(art.name.includes('nogui-ryujinx')) {
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hidden_headless_artifacts += `\n* [${art.name}](${url})`;
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} else {
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body += `\n* [${art.name}](${url})`;
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}
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}
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hidden_headless_artifacts += `\n</details>`;
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hidden_debug_artifacts += `\n</details>`;
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body += hidden_headless_artifacts;
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body += hidden_debug_artifacts;
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const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number});
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17
.github/workflows/release.yml
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17
.github/workflows/release.yml
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@ -112,7 +112,6 @@ jobs:
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- name: Publish
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run: |
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dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
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dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
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- name: Packing Windows builds
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if: matrix.platform.os == 'windows-latest'
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@ -121,11 +120,6 @@ jobs:
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rm libarmeilleure-jitsupport.dylib
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7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
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popd
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pushd publish_sdl2_headless
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rm libarmeilleure-jitsupport.dylib
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7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
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popd
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shell: bash
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- name: Build AppImage (Linux)
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@ -172,11 +166,6 @@ jobs:
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chmod +x Ryujinx.sh Ryujinx
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tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
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popd
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pushd publish_sdl2_headless
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chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
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tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
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popd
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shell: bash
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- name: Pushing new release
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run: |
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./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
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- name: Publish macOS Ryujinx.Headless.SDL2
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run: |
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./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
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- name: Pushing new release
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uses: ncipollo/release-action@v1
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with:
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name: ${{ steps.version_info.outputs.build_version }}
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artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
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artifacts: "publish/*.tar.gz"
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tag: ${{ steps.version_info.outputs.build_version }}
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body: ""
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omitBodyDuringUpdate: true
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@ -57,8 +57,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "src\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
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{D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU
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{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.Build.0 = Release|Any CPU
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{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@ -4,6 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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@ -157,21 +158,16 @@ namespace Ryujinx.Common.Logging
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_time.Restart();
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}
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private static ILogTarget GetTarget(string targetName)
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{
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foreach (var target in _logTargets)
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{
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if (target.Name.Equals(targetName))
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{
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return target;
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}
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}
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return null;
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}
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private static ILogTarget GetTarget(string targetName)
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=> _logTargets.FirstOrDefault(target => target.Name.Equals(targetName));
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public static void AddTarget(ILogTarget target)
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{
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if (_logTargets.Any(t => t.Name == target.Name))
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{
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return;
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}
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_logTargets.Add(target);
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Updated += target.Log;
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@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets
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private readonly int _overflowTimeout;
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string ILogTarget.Name { get => _target.Name; }
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public AsyncLogTargetWrapper(ILogTarget target)
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: this(target, -1)
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{ }
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string ILogTarget.Name => _target.Name;
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public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block)
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{
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@ -1,3 +1,4 @@
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using Gommon;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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@ -6,12 +7,13 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class AccountSaveDataManager
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public class AccountSaveDataManager
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{
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private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
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private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
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private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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}
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}
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public static Optional<UserProfile> GetLastUsedUser()
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{
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ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson);
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return profilesJson.Profiles
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.FindFirst(profile => profile.AccountState == AccountState.Open)
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.Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name,
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profileJson.Image, profileJson.LastModifiedTimestamp));
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}
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public void Save(ConcurrentDictionary<string, UserProfile> profiles)
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{
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ProfilesJson profilesJson = new()
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|
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@ -1,73 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
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<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
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<TieredPGO>true</TieredPGO>
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.Core" />
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<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
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</Target>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
|
||||
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CommandLineParser" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\..\distribution\legal\THIRDPARTY.md">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>THIRDPARTY.md</TargetPath>
|
||||
</Content>
|
||||
<Content Include="..\..\LICENSE.txt">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>LICENSE.txt</TargetPath>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
|
||||
<Content Include="..\..\distribution\linux\Ryujinx.sh">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Ryujinx.bmp" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Due to .net core 3.1 embedded resource loading -->
|
||||
<PropertyGroup>
|
||||
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
|
||||
<ApplicationIcon>..\Ryujinx\Ryujinx.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<PublishTrimmed>true</PublishTrimmed>
|
||||
<TrimMode>partial</TrimMode>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Binary file not shown.
Before Width: | Height: | Size: 9.1 KiB |
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.UI.Common.Configuration.System
|
||||
|
|
|
@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper
|
|||
|
||||
if (uninstall)
|
||||
{
|
||||
// If the types don't already exist, there's nothing to do and we can call this operation successful.
|
||||
// If the types don't already exist, there's nothing to do, and we can call this operation successful.
|
||||
if (!AreMimeTypesRegisteredWindows())
|
||||
{
|
||||
return true;
|
||||
|
|
|
@ -2,7 +2,7 @@ using Ryujinx.HLE.UI;
|
|||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
/// <summary>
|
||||
/// Headless text processing class, right now there is no way to forward the input to it.
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.HLE.UI;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
internal class HeadlessHostUiTheme : IHostUITheme
|
||||
{
|
367
src/Ryujinx/Headless/HeadlessRyujinx.Init.cs
Normal file
367
src/Ryujinx/Headless/HeadlessRyujinx.Init.cs
Normal file
|
@ -0,0 +1,367 @@
|
|||
using DiscordRPC;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using Ryujinx.Audio.Backends.SDL2;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Metal;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.UI.Common;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
public partial class HeadlessRyujinx
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
|
||||
DiscordIntegrationModule.StartedAt = Timestamps.Now;
|
||||
|
||||
// Delete backup files after updating.
|
||||
Task.Run(Updater.CleanupUpdate);
|
||||
|
||||
// Hook unhandled exception and process exit events.
|
||||
AppDomain.CurrentDomain.UnhandledException += (sender, e)
|
||||
=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
|
||||
AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
|
||||
|
||||
// Initialize the configuration.
|
||||
ConfigurationState.Initialize();
|
||||
|
||||
// Initialize Discord integration.
|
||||
DiscordIntegrationModule.Initialize();
|
||||
|
||||
// Logging system information.
|
||||
Program.PrintSystemInfo();
|
||||
}
|
||||
|
||||
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
|
||||
{
|
||||
if (inputId == null)
|
||||
{
|
||||
if (index == PlayerIndex.Player1)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
|
||||
|
||||
// Default to keyboard
|
||||
inputId = "0";
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
|
||||
|
||||
bool isKeyboard = true;
|
||||
|
||||
if (gamepad == null)
|
||||
{
|
||||
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
|
||||
isKeyboard = false;
|
||||
|
||||
if (gamepad == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
string gamepadName = gamepad.Name;
|
||||
|
||||
gamepad.Dispose();
|
||||
|
||||
InputConfig config;
|
||||
|
||||
if (inputProfileName == null || inputProfileName.Equals("default"))
|
||||
{
|
||||
if (isKeyboard)
|
||||
{
|
||||
config = new StandardKeyboardInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.WindowKeyboard,
|
||||
Id = null,
|
||||
ControllerType = ControllerType.JoyconPair,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
||||
{
|
||||
DpadUp = Key.Up,
|
||||
DpadDown = Key.Down,
|
||||
DpadLeft = Key.Left,
|
||||
DpadRight = Key.Right,
|
||||
ButtonMinus = Key.Minus,
|
||||
ButtonL = Key.E,
|
||||
ButtonZl = Key.Q,
|
||||
ButtonSl = Key.Unbound,
|
||||
ButtonSr = Key.Unbound,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = Key.W,
|
||||
StickDown = Key.S,
|
||||
StickLeft = Key.A,
|
||||
StickRight = Key.D,
|
||||
StickButton = Key.F,
|
||||
},
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
||||
{
|
||||
ButtonA = Key.Z,
|
||||
ButtonB = Key.X,
|
||||
ButtonX = Key.C,
|
||||
ButtonY = Key.V,
|
||||
ButtonPlus = Key.Plus,
|
||||
ButtonR = Key.U,
|
||||
ButtonZr = Key.O,
|
||||
ButtonSl = Key.Unbound,
|
||||
ButtonSr = Key.Unbound,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = Key.I,
|
||||
StickDown = Key.K,
|
||||
StickLeft = Key.J,
|
||||
StickRight = Key.L,
|
||||
StickButton = Key.H,
|
||||
},
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isNintendoStyle = gamepadName.Contains("Nintendo");
|
||||
|
||||
config = new StandardControllerInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.GamepadSDL2,
|
||||
Id = null,
|
||||
ControllerType = ControllerType.JoyconPair,
|
||||
DeadzoneLeft = 0.1f,
|
||||
DeadzoneRight = 0.1f,
|
||||
RangeLeft = 1.0f,
|
||||
RangeRight = 1.0f,
|
||||
TriggerThreshold = 0.5f,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
DpadUp = ConfigGamepadInputId.DpadUp,
|
||||
DpadDown = ConfigGamepadInputId.DpadDown,
|
||||
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
||||
DpadRight = ConfigGamepadInputId.DpadRight,
|
||||
ButtonMinus = ConfigGamepadInputId.Minus,
|
||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Left,
|
||||
StickButton = ConfigGamepadInputId.LeftStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = false,
|
||||
},
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Right,
|
||||
StickButton = ConfigGamepadInputId.RightStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = false,
|
||||
},
|
||||
|
||||
Motion = new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
EnableMotion = true,
|
||||
Sensitivity = 100,
|
||||
GyroDeadzone = 1,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string profileBasePath;
|
||||
|
||||
if (isKeyboard)
|
||||
{
|
||||
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
|
||||
}
|
||||
else
|
||||
{
|
||||
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
|
||||
}
|
||||
|
||||
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
config.Id = inputId;
|
||||
config.PlayerIndex = index;
|
||||
|
||||
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
|
||||
|
||||
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
|
||||
if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
|
||||
{
|
||||
controllerConfig.RangeLeft = 1.0f;
|
||||
controllerConfig.RangeRight = 1.0f;
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
|
||||
}
|
||||
}
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
private static IRenderer CreateRenderer(Options options, WindowBase window)
|
||||
{
|
||||
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
|
||||
{
|
||||
string preferredGpuId = string.Empty;
|
||||
Vk api = Vk.GetApi();
|
||||
|
||||
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
|
||||
{
|
||||
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(api);
|
||||
|
||||
foreach (var device in devices)
|
||||
{
|
||||
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
|
||||
{
|
||||
preferredGpuId = device.Id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new VulkanRenderer(
|
||||
api,
|
||||
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
|
||||
vulkanWindow.GetRequiredInstanceExtensions,
|
||||
preferredGpuId);
|
||||
}
|
||||
|
||||
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
|
||||
{
|
||||
return new MetalRenderer(metalWindow.GetLayer);
|
||||
}
|
||||
|
||||
return new OpenGLRenderer();
|
||||
}
|
||||
|
||||
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
|
||||
{
|
||||
BackendThreading threadingMode = options.BackendThreading;
|
||||
|
||||
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
|
||||
|
||||
if (threadedGAL)
|
||||
{
|
||||
renderer = new ThreadedRenderer(renderer);
|
||||
}
|
||||
|
||||
HLEConfiguration configuration = new(_virtualFileSystem,
|
||||
_libHacHorizonManager,
|
||||
_contentManager,
|
||||
_accountManager,
|
||||
_userChannelPersistence,
|
||||
renderer,
|
||||
new SDL2HardwareDeviceDriver(),
|
||||
options.DramSize,
|
||||
window,
|
||||
options.SystemLanguage,
|
||||
options.SystemRegion,
|
||||
options.VSyncMode,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
options.SystemTimeOffset,
|
||||
options.SystemTimeZone,
|
||||
options.MemoryManagerMode,
|
||||
options.IgnoreMissingServices,
|
||||
options.AspectRatio,
|
||||
options.AudioVolume,
|
||||
options.UseHypervisor ?? true,
|
||||
options.MultiplayerLanInterfaceId,
|
||||
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
|
||||
false,
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
options.CustomVSyncInterval);
|
||||
|
||||
return new Switch(configuration);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,13 +1,9 @@
|
|||
using CommandLine;
|
||||
using Gommon;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using Ryujinx.Audio.Backends.SDL2;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Logging.Targets;
|
||||
|
@ -15,16 +11,12 @@ using Ryujinx.Common.SystemInterop;
|
|||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Graphics.Metal;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Headless.SDL2.Metal;
|
||||
using Ryujinx.Headless.SDL2.OpenGL;
|
||||
using Ryujinx.Headless.SDL2.Vulkan;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
|
@ -33,22 +25,16 @@ using Ryujinx.Input;
|
|||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using Silk.NET.Vulkan;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
using System.Threading;
|
||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class Program
|
||||
public partial class HeadlessRyujinx
|
||||
{
|
||||
public static string Version { get; private set; }
|
||||
|
||||
private static VirtualFileSystem _virtualFileSystem;
|
||||
private static ContentManager _contentManager;
|
||||
private static AccountManager _accountManager;
|
||||
|
@ -58,20 +44,18 @@ namespace Ryujinx.Headless.SDL2
|
|||
private static Switch _emulationContext;
|
||||
private static WindowBase _window;
|
||||
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
|
||||
private static List<InputConfig> _inputConfiguration;
|
||||
private static List<InputConfig> _inputConfiguration = [];
|
||||
private static bool _enableKeyboard;
|
||||
private static bool _enableMouse;
|
||||
|
||||
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
static void Main(string[] args)
|
||||
public static void Entrypoint(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
ForceDpiAware.Windows();
|
||||
|
||||
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
|
||||
Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
|
||||
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
|
||||
{
|
||||
|
@ -99,7 +83,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
}
|
||||
|
||||
Parser.Default.ParseArguments<Options>(args)
|
||||
.WithParsed(Load)
|
||||
.WithParsed(options => Load(args, options))
|
||||
.WithNotParsed(errors =>
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
|
||||
|
@ -107,239 +91,81 @@ namespace Ryujinx.Headless.SDL2
|
|||
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
|
||||
});
|
||||
}
|
||||
|
||||
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
|
||||
|
||||
public static void ReloadConfig(string customConfigPath = null)
|
||||
{
|
||||
if (inputId == null)
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
string configurationPath = null;
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
if (customConfigPath != null && File.Exists(customConfigPath))
|
||||
{
|
||||
if (index == PlayerIndex.Player1)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
|
||||
|
||||
// Default to keyboard
|
||||
inputId = "0";
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
|
||||
|
||||
return null;
|
||||
}
|
||||
configurationPath = customConfigPath;
|
||||
}
|
||||
else if (File.Exists(localConfigurationPath))
|
||||
{
|
||||
configurationPath = localConfigurationPath;
|
||||
}
|
||||
else if (File.Exists(appDataConfigurationPath))
|
||||
{
|
||||
configurationPath = appDataConfigurationPath;
|
||||
}
|
||||
|
||||
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
|
||||
|
||||
bool isKeyboard = true;
|
||||
|
||||
if (gamepad == null)
|
||||
if (configurationPath == null)
|
||||
{
|
||||
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
|
||||
isKeyboard = false;
|
||||
// No configuration, we load the default values and save it to disk
|
||||
configurationPath = appDataConfigurationPath;
|
||||
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
|
||||
|
||||
if (gamepad == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
string gamepadName = gamepad.Name;
|
||||
|
||||
gamepad.Dispose();
|
||||
|
||||
InputConfig config;
|
||||
|
||||
if (inputProfileName == null || inputProfileName.Equals("default"))
|
||||
{
|
||||
if (isKeyboard)
|
||||
{
|
||||
config = new StandardKeyboardInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.WindowKeyboard,
|
||||
Id = null,
|
||||
ControllerType = ControllerType.JoyconPair,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
||||
{
|
||||
DpadUp = Key.Up,
|
||||
DpadDown = Key.Down,
|
||||
DpadLeft = Key.Left,
|
||||
DpadRight = Key.Right,
|
||||
ButtonMinus = Key.Minus,
|
||||
ButtonL = Key.E,
|
||||
ButtonZl = Key.Q,
|
||||
ButtonSl = Key.Unbound,
|
||||
ButtonSr = Key.Unbound,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = Key.W,
|
||||
StickDown = Key.S,
|
||||
StickLeft = Key.A,
|
||||
StickRight = Key.D,
|
||||
StickButton = Key.F,
|
||||
},
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
||||
{
|
||||
ButtonA = Key.Z,
|
||||
ButtonB = Key.X,
|
||||
ButtonX = Key.C,
|
||||
ButtonY = Key.V,
|
||||
ButtonPlus = Key.Plus,
|
||||
ButtonR = Key.U,
|
||||
ButtonZr = Key.O,
|
||||
ButtonSl = Key.Unbound,
|
||||
ButtonSr = Key.Unbound,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = Key.I,
|
||||
StickDown = Key.K,
|
||||
StickLeft = Key.J,
|
||||
StickRight = Key.L,
|
||||
StickButton = Key.H,
|
||||
},
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isNintendoStyle = gamepadName.Contains("Nintendo");
|
||||
|
||||
config = new StandardControllerInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.GamepadSDL2,
|
||||
Id = null,
|
||||
ControllerType = ControllerType.JoyconPair,
|
||||
DeadzoneLeft = 0.1f,
|
||||
DeadzoneRight = 0.1f,
|
||||
RangeLeft = 1.0f,
|
||||
RangeRight = 1.0f,
|
||||
TriggerThreshold = 0.5f,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
DpadUp = ConfigGamepadInputId.DpadUp,
|
||||
DpadDown = ConfigGamepadInputId.DpadDown,
|
||||
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
||||
DpadRight = ConfigGamepadInputId.DpadRight,
|
||||
ButtonMinus = ConfigGamepadInputId.Minus,
|
||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Left,
|
||||
StickButton = ConfigGamepadInputId.LeftStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = false,
|
||||
},
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Right,
|
||||
StickButton = ConfigGamepadInputId.RightStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = false,
|
||||
},
|
||||
|
||||
Motion = new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
EnableMotion = true,
|
||||
Sensitivity = 100,
|
||||
GyroDeadzone = 1,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
string profileBasePath;
|
||||
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
|
||||
|
||||
if (isKeyboard)
|
||||
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
|
||||
{
|
||||
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
|
||||
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
|
||||
}
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
|
||||
|
||||
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
|
||||
|
||||
return null;
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
}
|
||||
}
|
||||
|
||||
config.Id = inputId;
|
||||
config.PlayerIndex = index;
|
||||
|
||||
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
|
||||
|
||||
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
|
||||
if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
|
||||
{
|
||||
controllerConfig.RangeLeft = 1.0f;
|
||||
controllerConfig.RangeRight = 1.0f;
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
|
||||
}
|
||||
}
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
static void Load(Options option)
|
||||
static void Load(string[] originalArgs, Options option)
|
||||
{
|
||||
AppDataManager.Initialize(option.BaseDataDir);
|
||||
Initialize();
|
||||
|
||||
bool useLastUsedProfile = false;
|
||||
|
||||
if (option.InheritConfig)
|
||||
{
|
||||
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
|
||||
}
|
||||
|
||||
AppDataManager.Initialize(option.BaseDataDir);
|
||||
|
||||
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
|
||||
option.UserProfile = profile.Name;
|
||||
|
||||
// Check if keys exists.
|
||||
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
|
||||
{
|
||||
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Keys not found");
|
||||
}
|
||||
}
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
_virtualFileSystem = VirtualFileSystem.CreateInstance();
|
||||
_libHacHorizonManager = new LibHacHorizonManager();
|
||||
|
||||
|
@ -354,7 +180,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
|
||||
|
||||
GraphicsConfig.EnableShaderCache = true;
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
|
@ -365,15 +191,13 @@ namespace Ryujinx.Headless.SDL2
|
|||
}
|
||||
}
|
||||
|
||||
IGamepad gamepad;
|
||||
|
||||
if (option.ListInputIds)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Input Ids:");
|
||||
|
||||
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
|
||||
{
|
||||
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
|
@ -382,7 +206,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
|
||||
{
|
||||
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
|
@ -399,7 +223,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
return;
|
||||
}
|
||||
|
||||
_inputConfiguration = new List<InputConfig>();
|
||||
_inputConfiguration ??= [];
|
||||
_enableKeyboard = option.EnableKeyboard;
|
||||
_enableMouse = option.EnableMouse;
|
||||
|
||||
|
@ -412,9 +236,9 @@ namespace Ryujinx.Headless.SDL2
|
|||
_inputConfiguration.Add(inputConfig);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
|
||||
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
|
||||
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
|
||||
|
@ -422,6 +246,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
|
||||
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
|
||||
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
|
||||
|
||||
|
||||
if (_inputConfiguration.Count == 0)
|
||||
{
|
||||
|
@ -433,7 +258,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
|
||||
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
|
||||
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
|
||||
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
|
||||
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
|
||||
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
|
||||
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
|
||||
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
|
||||
|
@ -522,88 +347,6 @@ namespace Ryujinx.Headless.SDL2
|
|||
};
|
||||
}
|
||||
|
||||
private static IRenderer CreateRenderer(Options options, WindowBase window)
|
||||
{
|
||||
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
|
||||
{
|
||||
string preferredGpuId = string.Empty;
|
||||
Vk api = Vk.GetApi();
|
||||
|
||||
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
|
||||
{
|
||||
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(api);
|
||||
|
||||
foreach (var device in devices)
|
||||
{
|
||||
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
|
||||
{
|
||||
preferredGpuId = device.Id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new VulkanRenderer(
|
||||
api,
|
||||
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
|
||||
vulkanWindow.GetRequiredInstanceExtensions,
|
||||
preferredGpuId);
|
||||
}
|
||||
|
||||
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
|
||||
{
|
||||
return new MetalRenderer(metalWindow.GetLayer);
|
||||
}
|
||||
|
||||
return new OpenGLRenderer();
|
||||
}
|
||||
|
||||
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
|
||||
{
|
||||
BackendThreading threadingMode = options.BackendThreading;
|
||||
|
||||
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
|
||||
|
||||
if (threadedGAL)
|
||||
{
|
||||
renderer = new ThreadedRenderer(renderer);
|
||||
}
|
||||
|
||||
HLEConfiguration configuration = new(_virtualFileSystem,
|
||||
_libHacHorizonManager,
|
||||
_contentManager,
|
||||
_accountManager,
|
||||
_userChannelPersistence,
|
||||
renderer,
|
||||
new SDL2HardwareDeviceDriver(),
|
||||
options.DramSize,
|
||||
window,
|
||||
options.SystemLanguage,
|
||||
options.SystemRegion,
|
||||
options.VSyncMode,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
options.SystemTimeOffset,
|
||||
options.SystemTimeZone,
|
||||
options.MemoryManagerMode,
|
||||
options.IgnoreMissingServices,
|
||||
options.AspectRatio,
|
||||
options.AudioVolume,
|
||||
options.UseHypervisor ?? true,
|
||||
options.MultiplayerLanInterfaceId,
|
||||
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
|
||||
false,
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
options.CustomVSyncInterval);
|
||||
|
||||
return new Switch(configuration);
|
||||
}
|
||||
|
||||
private static void ExecutionEntrypoint()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
|
@ -5,7 +5,7 @@ using SharpMetal.QuartzCore;
|
|||
using System.Runtime.Versioning;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2.Metal
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
class MetalWindow : WindowBase
|
|
@ -7,7 +7,7 @@ using Ryujinx.Input.HLE;
|
|||
using System;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2.OpenGL
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class OpenGLWindow : WindowBase
|
||||
{
|
|
@ -1,13 +1,168 @@
|
|||
using CommandLine;
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
public class Options
|
||||
{
|
||||
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
|
||||
{
|
||||
needsProfileSet = NeedsOverride(nameof(UserProfile));
|
||||
|
||||
if (NeedsOverride(nameof(IsFullscreen)))
|
||||
IsFullscreen = configurationState.UI.StartFullscreen;
|
||||
|
||||
if (NeedsOverride(nameof(EnableKeyboard)))
|
||||
EnableKeyboard = configurationState.Hid.EnableKeyboard;
|
||||
|
||||
if (NeedsOverride(nameof(EnableMouse)))
|
||||
EnableMouse = configurationState.Hid.EnableMouse;
|
||||
|
||||
if (NeedsOverride(nameof(HideCursorMode)))
|
||||
HideCursorMode = configurationState.HideCursor;
|
||||
|
||||
if (NeedsOverride(nameof(DisablePTC)))
|
||||
DisablePTC = !configurationState.System.EnablePtc;
|
||||
|
||||
if (NeedsOverride(nameof(EnableInternetAccess)))
|
||||
EnableInternetAccess = configurationState.System.EnableInternetAccess;
|
||||
|
||||
if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
|
||||
DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
|
||||
|
||||
if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
|
||||
FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
|
||||
|
||||
if (NeedsOverride(nameof(VSyncMode)))
|
||||
VSyncMode = configurationState.Graphics.VSyncMode;
|
||||
|
||||
if (NeedsOverride(nameof(CustomVSyncInterval)))
|
||||
CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
|
||||
|
||||
if (NeedsOverride(nameof(DisableShaderCache)))
|
||||
DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
|
||||
|
||||
if (NeedsOverride(nameof(EnableTextureRecompression)))
|
||||
EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
|
||||
|
||||
if (NeedsOverride(nameof(DisableDockedMode)))
|
||||
DisableDockedMode = !configurationState.System.EnableDockedMode;
|
||||
|
||||
if (NeedsOverride(nameof(SystemLanguage)))
|
||||
SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
|
||||
|
||||
if (NeedsOverride(nameof(SystemRegion)))
|
||||
SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
|
||||
|
||||
if (NeedsOverride(nameof(SystemTimeZone)))
|
||||
SystemTimeZone = configurationState.System.TimeZone;
|
||||
|
||||
if (NeedsOverride(nameof(SystemTimeOffset)))
|
||||
SystemTimeOffset = configurationState.System.SystemTimeOffset;
|
||||
|
||||
if (NeedsOverride(nameof(MemoryManagerMode)))
|
||||
MemoryManagerMode = configurationState.System.MemoryManagerMode;
|
||||
|
||||
if (NeedsOverride(nameof(AudioVolume)))
|
||||
AudioVolume = configurationState.System.AudioVolume;
|
||||
|
||||
if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
|
||||
UseHypervisor = configurationState.System.UseHypervisor;
|
||||
|
||||
if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
|
||||
MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
|
||||
|
||||
if (NeedsOverride(nameof(DisableFileLog)))
|
||||
DisableFileLog = !configurationState.Logger.EnableFileLog;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingEnableDebug)))
|
||||
LoggingEnableDebug = configurationState.Logger.EnableDebug;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableStub)))
|
||||
LoggingDisableStub = !configurationState.Logger.EnableStub;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableInfo)))
|
||||
LoggingDisableInfo = !configurationState.Logger.EnableInfo;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableWarning)))
|
||||
LoggingDisableWarning = !configurationState.Logger.EnableWarn;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableError)))
|
||||
LoggingDisableError = !configurationState.Logger.EnableError;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingEnableTrace)))
|
||||
LoggingEnableTrace = configurationState.Logger.EnableTrace;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableGuest)))
|
||||
LoggingDisableGuest = !configurationState.Logger.EnableGuest;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
|
||||
LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
|
||||
LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
|
||||
|
||||
if (NeedsOverride(nameof(ResScale)))
|
||||
ResScale = configurationState.Graphics.ResScale;
|
||||
|
||||
if (NeedsOverride(nameof(MaxAnisotropy)))
|
||||
MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
|
||||
|
||||
if (NeedsOverride(nameof(AspectRatio)))
|
||||
AspectRatio = configurationState.Graphics.AspectRatio;
|
||||
|
||||
if (NeedsOverride(nameof(BackendThreading)))
|
||||
BackendThreading = configurationState.Graphics.BackendThreading;
|
||||
|
||||
if (NeedsOverride(nameof(DisableMacroHLE)))
|
||||
DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
|
||||
|
||||
if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
|
||||
GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
|
||||
|
||||
if (NeedsOverride(nameof(GraphicsBackend)))
|
||||
GraphicsBackend = configurationState.Graphics.GraphicsBackend;
|
||||
|
||||
if (NeedsOverride(nameof(AntiAliasing)))
|
||||
AntiAliasing = configurationState.Graphics.AntiAliasing;
|
||||
|
||||
if (NeedsOverride(nameof(ScalingFilter)))
|
||||
ScalingFilter = configurationState.Graphics.ScalingFilter;
|
||||
|
||||
if (NeedsOverride(nameof(ScalingFilterLevel)))
|
||||
ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
|
||||
|
||||
if (NeedsOverride(nameof(DramSize)))
|
||||
DramSize = configurationState.System.DramSize;
|
||||
|
||||
if (NeedsOverride(nameof(IgnoreMissingServices)))
|
||||
IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
|
||||
|
||||
if (NeedsOverride(nameof(IgnoreControllerApplet)))
|
||||
IgnoreControllerApplet = configurationState.IgnoreApplet;
|
||||
|
||||
return;
|
||||
|
||||
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
|
||||
|
||||
string OptionName(string propertyName) =>
|
||||
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
|
||||
}
|
||||
|
||||
// General
|
||||
|
||||
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
|
||||
public bool InheritConfig { get; set; }
|
||||
|
||||
[Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
|
||||
public string BaseDataDir { get; set; }
|
||||
|
@ -172,7 +327,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
public bool LoggingDisableWarning { get; set; }
|
||||
|
||||
[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
|
||||
public bool LoggingEnableError { get; set; }
|
||||
public bool LoggingDisableError { get; set; }
|
||||
|
||||
[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
|
||||
public bool LoggingEnableTrace { get; set; }
|
BIN
src/Ryujinx/Headless/Ryujinx.bmp
Normal file
BIN
src/Ryujinx/Headless/Ryujinx.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.9 KiB |
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class StatusUpdatedEventArgs(
|
||||
string vSyncMode,
|
|
@ -6,7 +6,7 @@ using System;
|
|||
using System.Runtime.InteropServices;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2.Vulkan
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class VulkanWindow : WindowBase
|
||||
{
|
|
@ -1,5 +1,6 @@
|
|||
using Humanizer;
|
||||
using LibHac.Tools.Fs;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
@ -26,7 +27,7 @@ using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
|||
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
||||
using Switch = Ryujinx.HLE.Switch;
|
||||
|
||||
namespace Ryujinx.Headless.SDL2
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
abstract partial class WindowBase : IHostUIHandler, IDisposable
|
||||
{
|
||||
|
@ -136,7 +137,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
private void SetWindowIcon()
|
||||
{
|
||||
Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
|
||||
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
|
||||
byte[] iconBytes = new byte[iconStream!.Length];
|
||||
|
||||
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
|
||||
|
@ -318,7 +319,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
Device.VSyncMode.ToString(),
|
||||
dockedMode,
|
||||
Device.Configuration.AspectRatio.ToText(),
|
||||
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
|
||||
$"GPU: {_gpuDriverName}"));
|
||||
|
|
@ -14,6 +14,7 @@ using Ryujinx.Common.GraphicsDriver;
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Headless;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using Ryujinx.UI.App.Common;
|
||||
using Ryujinx.UI.Common;
|
||||
|
@ -52,9 +53,15 @@ namespace Ryujinx.Ava
|
|||
}
|
||||
|
||||
PreviewerDetached = true;
|
||||
|
||||
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
|
||||
{
|
||||
HeadlessRyujinx.Entrypoint(args[1..]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Initialize(args);
|
||||
|
||||
|
||||
LoggerAdapter.Register();
|
||||
|
||||
IconProvider.Current
|
||||
|
@ -106,7 +113,7 @@ namespace Ryujinx.Ava
|
|||
AppDomain.CurrentDomain.UnhandledException += (sender, e)
|
||||
=> ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
|
||||
AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
|
||||
|
||||
|
||||
// Setup base data directory.
|
||||
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
|
||||
|
||||
|
@ -223,7 +230,7 @@ namespace Ryujinx.Ava
|
|||
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
|
||||
}
|
||||
|
||||
private static void PrintSystemInfo()
|
||||
internal static void PrintSystemInfo()
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}");
|
||||
SystemInfo.Gather().Print();
|
||||
|
@ -240,7 +247,7 @@ namespace Ryujinx.Ava
|
|||
: $"Launch Mode: {AppDataManager.Mode}");
|
||||
}
|
||||
|
||||
private static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
|
||||
internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
|
||||
{
|
||||
Logger.Log log = Logger.Error ?? Logger.Notice;
|
||||
string message = $"Unhandled exception caught: {ex}";
|
||||
|
@ -255,7 +262,7 @@ namespace Ryujinx.Ava
|
|||
Exit();
|
||||
}
|
||||
|
||||
public static void Exit()
|
||||
internal static void Exit()
|
||||
{
|
||||
DiscordIntegrationModule.Exit();
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
|
||||
<PackageReference Include="Avalonia.Svg" />
|
||||
<PackageReference Include="Avalonia.Svg.Skia" />
|
||||
<PackageReference Include="CommandLineParser" />
|
||||
<PackageReference Include="DynamicData" />
|
||||
<PackageReference Include="FluentAvaloniaUI" />
|
||||
<PackageReference Include="Projektanker.Icons.Avalonia" />
|
||||
|
@ -66,6 +67,7 @@
|
|||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
|
@ -74,7 +76,6 @@
|
|||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
|
||||
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
|
||||
|
@ -133,6 +134,7 @@
|
|||
<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
|
||||
<EmbeddedResource Include="Assets\Icons\Controller_JoyConRight.svg" />
|
||||
<EmbeddedResource Include="Assets\Icons\Controller_ProCon.svg" />
|
||||
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="Assets\locales.json" />
|
||||
|
|
Loading…
Reference in a new issue