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Improve locale file parsing error descriptions
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1 changed files with 12 additions and 6 deletions
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@ -143,11 +143,7 @@ namespace Ryujinx.Ava.Common.Locale
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LocaleChanged?.Invoke();
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}
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#nullable enable
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private static LocalesJson? _localeData;
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#nullable disable
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private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
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{
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@ -158,18 +154,28 @@ namespace Ryujinx.Ava.Common.Locale
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foreach (LocalesEntry locale in _localeData.Value.Locales)
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{
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if (locale.Translations.Count != _localeData.Value.Languages.Count)
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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{
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throw new Exception($"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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{
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throw new Exception($"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out var localeKey))
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continue;
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localeStrings[localeKey] =
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locale.Translations.TryGetValue(languageCode, out string val) && val != string.Empty
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locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(localeStrings[localeKey]))
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{
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throw new Exception($"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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}
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return localeStrings;
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