using Ryujinx.Graphics.Device; using System.Collections.Generic; using System.Threading; namespace Ryujinx.Graphics.Host1x { public class Host1xClass : IDeviceState { private readonly ISynchronizationManager _syncMgr; private readonly DeviceState _state; public Host1xClass(ISynchronizationManager syncMgr) { _syncMgr = syncMgr; _state = new DeviceState(new Dictionary { { nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) }, }); } public int Read(int offset) => _state.Read(offset); public void Write(int offset, int data) => _state.Write(offset, data); private void WaitSyncpt32(int data) { uint syncpointId = (uint)(data & 0xFF); uint threshold = _state.State.LoadSyncptPayload32; _syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan); } } }