using Ryujinx.Graphics.Device; using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Host1x { class Devices : IDisposable { private readonly Dictionary _devices = new(); public void RegisterDevice(ClassId classId, IDeviceState device) { _devices[classId] = device; } public IDeviceState GetDevice(ClassId classId) { return _devices.TryGetValue(classId, out IDeviceState device) ? device : null; } public void Dispose() { foreach (var device in _devices.Values) { if (device is ThiDevice thi) { thi.Dispose(); } } } } }