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Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines. |
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audio_core | ||
common | ||
core | ||
input_common | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
.clang-format | ||
CMakeLists.txt |