478289140d
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
32 lines
686 B
C++
32 lines
686 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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~EmuWindow_GLFW();
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/// Swap buffers to display the next frame
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void SwapBuffers();
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/// Polls window events
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void PollEvents();
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/// Makes the graphics context current for the caller thread
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void MakeCurrent();
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void DoneCurrent();
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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private:
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};
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