suyu/src/citra/emu_window/emu_window_glfw.h
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <GLFW/glfw3.h>
#include "common/emu_window.h"
class EmuWindow_GLFW : public EmuWindow {
public:
EmuWindow_GLFW();
~EmuWindow_GLFW();
/// Swap buffers to display the next frame
void SwapBuffers();
/// Polls window events
void PollEvents();
/// Makes the graphics context current for the caller thread
void MakeCurrent();
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent();
GLFWwindow* m_render_window; ///< Internal GLFW render window
private:
};