From 9415c435fc447f2cd5a9e5d92401f08931ac1261 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 19 May 2021 02:25:53 -0300
Subject: [PATCH] glasm: Implement gl_PointCoord

---
 .../backend/glasm/emit_glasm_context_get_set.cpp              | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 8c5cd286d..7bbb3e1af 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -65,6 +65,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
     case IR::Attribute::PositionW:
         ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
         break;
+    case IR::Attribute::PointSpriteS:
+    case IR::Attribute::PointSpriteT:
+        ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.stage_name, swizzle);
+        break;
     case IR::Attribute::InstanceId:
         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name);
         break;