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gamecard: update GameCardUid struct
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1 changed files with 3 additions and 3 deletions
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@ -116,7 +116,7 @@ typedef struct {
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u32 random;
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u8 platform_flag;
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u8 reserved[0xB];
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FsCardId1 card_id_1; ///< Are we sure about this?
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FsCardId1 card_id_1_mirror; ///< This field mirrors bit 5 of FsCardId1MemoryType.
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u8 mac[0x20];
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} GameCardUid;
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