mirror of
https://github.com/MrOkiDoki/BattleBit-Community-Server-API.git
synced 2025-02-02 14:37:15 -03:00
113 lines
3 KiB
C#
113 lines
3 KiB
C#
using BattleBitAPI;
|
|
using BattleBitAPI.Common;
|
|
using BattleBitAPI.Server;
|
|
using System.Threading.Channels;
|
|
using System.Xml;
|
|
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
var listener = new ServerListener<MyPlayer, MyGameServer>();
|
|
listener.Start(29294);
|
|
|
|
Thread.Sleep(-1);
|
|
}
|
|
}
|
|
class MyPlayer : Player<MyPlayer>
|
|
{
|
|
public bool IsZombie;
|
|
}
|
|
class MyGameServer : GameServer<MyPlayer>
|
|
{
|
|
|
|
public override async Task OnRoundStarted()
|
|
{
|
|
}
|
|
public override async Task OnRoundEnded()
|
|
{
|
|
}
|
|
|
|
public override async Task OnPlayerConnected(MyPlayer player)
|
|
{
|
|
bool anyZombiePlayer = false;
|
|
foreach (var item in AllPlayers)
|
|
{
|
|
if (item.IsZombie)
|
|
{
|
|
anyZombiePlayer = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!anyZombiePlayer)
|
|
{
|
|
player.IsZombie = true;
|
|
player.Message("You are the zombie.");
|
|
player.Kill();
|
|
}
|
|
}
|
|
|
|
public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
|
|
{
|
|
if (args.Victim.IsZombie)
|
|
{
|
|
args.Victim.IsZombie = false;
|
|
args.Victim.Message("You are no longer zombie");
|
|
|
|
AnnounceShort("Choosing new zombie in 5");
|
|
await Task.Delay(1000);
|
|
AnnounceShort("Choosing new zombie in 4");
|
|
await Task.Delay(1000);
|
|
AnnounceShort("Choosing new zombie in 3");
|
|
await Task.Delay(1000);
|
|
AnnounceShort("Choosing new zombie in 2");
|
|
await Task.Delay(1000);
|
|
AnnounceShort("Choosing new zombie in 1");
|
|
await Task.Delay(1000);
|
|
|
|
args.Killer.IsZombie = true;
|
|
args.Killer.SetHeavyGadget(Gadgets.SledgeHammer.ToString(), 0, true);
|
|
|
|
var position = args.Killer.GetPosition();
|
|
}
|
|
}
|
|
|
|
|
|
public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
|
|
{
|
|
if (player.IsZombie)
|
|
{
|
|
request.Loadout.PrimaryWeapon = default;
|
|
request.Loadout.SecondaryWeapon = default;
|
|
request.Loadout.LightGadget = null;
|
|
request.Loadout.HeavyGadget = Gadgets.SledgeHammer;
|
|
request.Loadout.Throwable = null;
|
|
}
|
|
|
|
return request;
|
|
}
|
|
public override async Task OnPlayerSpawned(MyPlayer player)
|
|
{
|
|
if(player.IsZombie)
|
|
{
|
|
player.SetRunningSpeedMultiplier(2f);
|
|
player.SetJumpMultiplier(2f);
|
|
player.SetFallDamageMultiplier(0f);
|
|
player.SetReceiveDamageMultiplier(0.1f);
|
|
player.SetGiveDamageMultiplier(4f);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public override async Task OnConnected()
|
|
{
|
|
await Console.Out.WriteLineAsync("Current state: " + RoundSettings.State);
|
|
|
|
}
|
|
public override async Task OnGameStateChanged(GameState oldState, GameState newState)
|
|
{
|
|
await Console.Out.WriteLineAsync("State changed to -> " + newState);
|
|
}
|
|
}
|