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https://github.com/MrOkiDoki/BattleBit-Community-Server-API.git
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AAA
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4477d06a50
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5 changed files with 94 additions and 4 deletions
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@ -4,7 +4,7 @@ namespace BattleBitAPI.Common
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{
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{
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public struct OnPlayerSpawnArguments
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public struct OnPlayerSpawnArguments
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{
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{
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public PlayerSpawningPosition RequestedPoint;
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public PlayerSpawningPosition RequestedPoint { get; private set; }
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public PlayerLoadout Loadout;
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public PlayerLoadout Loadout;
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public PlayerWearings Wearings;
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public PlayerWearings Wearings;
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public Vector3 SpawnPosition;
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public Vector3 SpawnPosition;
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22
BattleBitAPI/Common/Enums/SpawningRule.cs
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22
BattleBitAPI/Common/Enums/SpawningRule.cs
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@ -0,0 +1,22 @@
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namespace BattleBitAPI.Common
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{
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[System.Flags]
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public enum SpawningRule : ulong
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{
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None = 0,
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Flags = 1 << 0,
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SquadMates = 1 << 1,
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SquadCaptain = 1 << 2,
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Tanks = 1 << 3,
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Transports = 1 << 4,
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Boats = 1 << 5,
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Helicopters = 1 << 6,
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APCs = 1 << 7,
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RallyPoints = 1 << 8,
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All = ulong.MaxValue,
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}
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}
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@ -684,7 +684,6 @@ namespace BattleBitAPI.Server
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{
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{
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Loadout = loadout,
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Loadout = loadout,
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Wearings = wearings,
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Wearings = wearings,
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RequestedPoint = PlayerSpawningPosition.Null,
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SpawnPosition = position,
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SpawnPosition = position,
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LookDirection = lookDirection,
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LookDirection = lookDirection,
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SpawnStand = stand,
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SpawnStand = stand,
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@ -1,4 +1,6 @@
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namespace BattleBitAPI.Server
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using BattleBitAPI.Common;
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namespace BattleBitAPI.Server
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{
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{
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public class PlayerModifications<TPlayer> where TPlayer : Player<TPlayer>
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public class PlayerModifications<TPlayer> where TPlayer : Player<TPlayer>
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{
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{
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@ -279,6 +281,28 @@
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@internal._Modifications.IsDirtyFlag = true;
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@internal._Modifications.IsDirtyFlag = true;
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}
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}
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}
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}
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public bool IsExposedOnMap
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{
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get => @internal._Modifications.IsExposedOnMap;
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set
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{
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if (@internal._Modifications.IsExposedOnMap == value)
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return;
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@internal._Modifications.IsExposedOnMap = value;
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@internal._Modifications.IsDirtyFlag = true;
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}
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}
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public SpawningRule SpawningRule
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{
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get => @internal._Modifications.SpawningRule;
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set
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{
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if (@internal._Modifications.SpawningRule == value)
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return;
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@internal._Modifications.SpawningRule = value;
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@internal._Modifications.IsDirtyFlag = true;
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}
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}
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public void DisableBleeding()
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public void DisableBleeding()
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{
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{
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@ -318,6 +342,8 @@
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public float CaptureFlagSpeedMultiplier = 1f;
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public float CaptureFlagSpeedMultiplier = 1f;
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public bool PointLogHudEnabled = true;
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public bool PointLogHudEnabled = true;
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public bool KillFeed = false;
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public bool KillFeed = false;
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public bool IsExposedOnMap = false;
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public SpawningRule SpawningRule;
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public bool IsDirtyFlag = false;
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public bool IsDirtyFlag = false;
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public void Write(BattleBitAPI.Common.Serialization.Stream ser)
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public void Write(BattleBitAPI.Common.Serialization.Stream ser)
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@ -347,6 +373,8 @@
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ser.Write(this.CaptureFlagSpeedMultiplier);
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ser.Write(this.CaptureFlagSpeedMultiplier);
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ser.Write(this.PointLogHudEnabled);
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ser.Write(this.PointLogHudEnabled);
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ser.Write(this.KillFeed);
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ser.Write(this.KillFeed);
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ser.Write(this.IsExposedOnMap);
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ser.Write((ulong)this.SpawningRule);
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}
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}
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public void Read(BattleBitAPI.Common.Serialization.Stream ser)
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public void Read(BattleBitAPI.Common.Serialization.Stream ser)
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{
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{
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@ -378,6 +406,8 @@
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this.CaptureFlagSpeedMultiplier = ser.ReadFloat();
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this.CaptureFlagSpeedMultiplier = ser.ReadFloat();
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this.PointLogHudEnabled = ser.ReadBool();
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this.PointLogHudEnabled = ser.ReadBool();
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this.KillFeed = ser.ReadBool();
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this.KillFeed = ser.ReadBool();
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this.IsExposedOnMap = ser.ReadBool();
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this.SpawningRule = (SpawningRule)ser.ReadUInt64();
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}
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}
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public void Reset()
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public void Reset()
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{
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{
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@ -405,6 +435,7 @@
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this.CaptureFlagSpeedMultiplier = 1f;
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this.CaptureFlagSpeedMultiplier = 1f;
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this.PointLogHudEnabled = true;
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this.PointLogHudEnabled = true;
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this.KillFeed = false;
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this.KillFeed = false;
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this.SpawningRule = SpawningRule.All;
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,6 @@
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namespace BattleBitAPI.Server
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using System.Runtime.ConstrainedExecution;
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namespace BattleBitAPI.Server
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{
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{
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public class ServerSettings<TPlayer> where TPlayer : Player<TPlayer>
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public class ServerSettings<TPlayer> where TPlayer : Player<TPlayer>
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{
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{
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@ -54,6 +56,29 @@
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mResources.IsDirtyRoomSettings = true;
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mResources.IsDirtyRoomSettings = true;
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}
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}
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}
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}
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public bool CanVoteDay
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{
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get => mResources._RoomSettings.CanVoteDay;
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set
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{
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if (mResources._RoomSettings.CanVoteDay == value)
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return;
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mResources._RoomSettings.CanVoteDay = value;
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mResources.IsDirtyRoomSettings = true;
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}
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}
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public bool CanVoteNight
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{
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get => mResources._RoomSettings.CanVoteNight;
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set
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{
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if (mResources._RoomSettings.CanVoteNight == value)
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return;
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mResources._RoomSettings.CanVoteNight = value;
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mResources.IsDirtyRoomSettings = true;
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}
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}
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// ---- Reset ----
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// ---- Reset ----
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public void Reset()
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public void Reset()
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@ -69,11 +94,15 @@
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public bool HideMapVotes = true;
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public bool HideMapVotes = true;
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public bool OnlyWinnerTeamCanVote = false;
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public bool OnlyWinnerTeamCanVote = false;
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public bool PlayerCollision = false;
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public bool PlayerCollision = false;
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public byte MedicLimitPerSquad = 8;
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public byte MedicLimitPerSquad = 8;
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public byte EngineerLimitPerSquad = 8;
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public byte EngineerLimitPerSquad = 8;
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public byte SupportLimitPerSquad = 8;
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public byte SupportLimitPerSquad = 8;
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public byte ReconLimitPerSquad = 8;
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public byte ReconLimitPerSquad = 8;
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public bool CanVoteDay = true;
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public bool CanVoteNight = true;
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public void Write(Common.Serialization.Stream ser)
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public void Write(Common.Serialization.Stream ser)
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{
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{
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ser.Write(this.DamageMultiplier);
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ser.Write(this.DamageMultiplier);
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ser.Write(this.EngineerLimitPerSquad);
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ser.Write(this.EngineerLimitPerSquad);
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ser.Write(this.SupportLimitPerSquad);
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ser.Write(this.SupportLimitPerSquad);
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ser.Write(this.ReconLimitPerSquad);
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ser.Write(this.ReconLimitPerSquad);
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ser.Write(this.CanVoteDay);
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ser.Write(this.CanVoteNight);
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}
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}
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public void Read(Common.Serialization.Stream ser)
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public void Read(Common.Serialization.Stream ser)
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{
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{
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this.EngineerLimitPerSquad = ser.ReadInt8();
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this.EngineerLimitPerSquad = ser.ReadInt8();
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this.SupportLimitPerSquad = ser.ReadInt8();
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this.SupportLimitPerSquad = ser.ReadInt8();
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this.ReconLimitPerSquad = ser.ReadInt8();
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this.ReconLimitPerSquad = ser.ReadInt8();
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this.CanVoteDay = ser.ReadBool();
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this.CanVoteNight = ser.ReadBool();
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}
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}
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public void Reset()
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public void Reset()
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{
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{
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this.EngineerLimitPerSquad = 8;
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this.EngineerLimitPerSquad = 8;
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this.SupportLimitPerSquad = 8;
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this.SupportLimitPerSquad = 8;
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this.ReconLimitPerSquad = 8;
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this.ReconLimitPerSquad = 8;
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this.CanVoteDay = true;
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this.CanVoteNight = true;
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}
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}
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}
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}
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}
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}
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