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https://github.com/MrOkiDoki/BattleBit-Community-Server-API.git
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54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
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namespace BattleBitAPI.Common
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{
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[System.Flags]
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public enum LogLevel : ulong
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{
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None = 0,
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/// <summary>
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/// Output logs from low level sockets.
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/// </summary>
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Sockets = 1 << 0,
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/// <summary>
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/// Output logs from remote game server (Highly recommended)
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/// </summary>
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GameServerErrors = 1 << 1,
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/// <summary>
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/// Output logs of game server connects, reconnects.
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/// </summary>
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GameServers = 1 << 2,
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/// <summary>
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/// Output logs of player connects, disconnects
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/// </summary>
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Players = 1 << 3,
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/// <summary>
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/// Output logs of squad changes (someone joining, leaving etc)
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/// </summary>
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Squads = 1 << 4,
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/// <summary>
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/// Output logs of kills/giveups/revives.
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/// </summary>
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KillsAndSpawns = 1 << 5,
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/// <summary>
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/// Output logs of role changes (player changing role to medic, support etc).
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/// </summary>
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Roles = 1 << 6,
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/// <summary>
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/// Output logs player's healt changes. (When received damage or healed)
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/// </summary>
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HealtChanges = 1 << 7,
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/// <summary>
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/// Output everything.
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/// </summary>
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All = ulong.MaxValue,
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}
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}
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