f3381fb2d3
Can now use the CPad as keys eg. WASD for games that don't take joysticks.
239 lines
6.3 KiB
C
239 lines
6.3 KiB
C
// 3DS Controller Server
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#define VERSION 0.7
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include "wireless.h"
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#include "keys.h"
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#include "general.h"
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#include "joystick.h"
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#include "settings.h"
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#include "keyboard.h"
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) {
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printf("3DS Controller Server %.1f\n", VERSION);
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DWORD screenWidth = GetSystemMetrics(SM_CXSCREEN);
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DWORD screenHeight = GetSystemMetrics(SM_CYSCREEN);
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double widthMultiplier = screenWidth / 320.0;
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double heightMultiplier = screenHeight / 240.0;
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if(!readSettings()) {
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printf("Couldn't read settings file, using default key bindings.\n");
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}
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bool vJoy = true;
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UINT iInterface = settings.vJoyDevice;
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iReport.wAxisX = JOY_MIDDLE;
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iReport.wAxisY = JOY_MIDDLE;
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iReport.wAxisZ = JOY_MIDDLE;
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iReport.wAxisXRot = JOY_MIDDLE;
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iReport.wAxisYRot = JOY_MIDDLE;
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iReport.wAxisZRot = JOY_MIDDLE;
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iReport.wSlider = JOY_MIDDLE;
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iReport.wDial = JOY_MIDDLE;
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iReport.lButtons = 0;
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iReport.bHats = -1;
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if(vJoy && !vJoyEnabled()) {
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printf("vJoy failed (1)! Buttons will still work, but joy stick won't work.\n");
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vJoy = false;
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}
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enum VjdStat status = GetVJDStatus(iInterface);
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if(vJoy && (status == VJD_STAT_OWN || (status == VJD_STAT_FREE && !AcquireVJD(iInterface)))) {
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printf("vJoy failed (2)! Buttons will still work, but joy stick won't work.\n");
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vJoy = false;
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}
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ContPovNumber = GetVJDContPovNumber(iInterface);
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//int DiscPovNumber = GetVJDDiscPovNumber(iInterface);
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if(vJoy && !updateJoystick(iInterface)) {
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printf("vJoy failed (3)! Buttons will still work, but joystick won't work.\nIs vJoy device %d configured?\n",iInterface);
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vJoy = false;
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} else printf("Connected to vJoy device %d\n",iInterface);
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initNetwork();
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char nButtons = GetVJDButtonNumber(iInterface);
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if(vJoy && nButtons <16) printf("Your vJoy has %d buttons, 3DSController supports 16!\n", nButtons);
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printf("Port: %d\n", settings.port);
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printf("Running on: %s\n", hostName);
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printf("Your local IP(s):\n");
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printIPs();
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printf("\n");
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startListening();
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while(1) {
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memset(&buffer, 0, sizeof(struct packet));
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while(receiveBuffer(sizeof(struct packet)) <= 0) {
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// Waiting
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Sleep(settings.throttle);
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}
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keyboardActive = buffer.keyboardActive;
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switch(buffer.command) {
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case CONNECT:
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lastKeys = 0;
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currentKeys = 0;
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circlePad.x = 0;
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circlePad.y = 0;
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lastTouch.x = 0;
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lastTouch.y = 0;
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currentTouch.x = 0;
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currentTouch.y = 0;
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cStick.x = 0;
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cStick.y = 0;
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buffer.command = CONNECT;
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printf("3DS Connected!\n");
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Sleep(50);
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sendBuffer(1);
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Sleep(50);
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sendBuffer(1);
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Sleep(50);
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sendBuffer(1);
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break;
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case KEYS:
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lastKeys = currentKeys;
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if(currentKeys & KEY_TOUCH) lastTouch = currentTouch;
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memcpy(¤tKeys, &buffer.keys, 4);
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memcpy(&circlePad, &buffer.circlePad, 4);
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memcpy(¤tTouch, &buffer.touch, 4);
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memcpy(&cStick, &buffer.cStick, 4);
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handleKey(KEY_A, settings.A);
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handleKey(KEY_B, settings.B);
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handleKey(KEY_SELECT, settings.Select);
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handleKey(KEY_START, settings.Start);
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handleKey(KEY_DRIGHT, settings.Right);
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handleKey(KEY_DLEFT, settings.Left);
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handleKey(KEY_DUP, settings.Up);
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handleKey(KEY_DDOWN, settings.Down);
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handleKey(KEY_R, settings.R);
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handleKey(KEY_L, settings.L);
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handleKey(KEY_ZR, settings.ZR);
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handleKey(KEY_ZL, settings.ZL);
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handleKey(KEY_X, settings.X);
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handleKey(KEY_Y, settings.Y);
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if(settings.circlePad == keys) {
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handleKey(KEY_CPAD_RIGHT, settings.PadRight);
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handleKey(KEY_CPAD_LEFT, settings.PadLeft);
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handleKey(KEY_CPAD_UP, settings.PadUp);
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handleKey(KEY_CPAD_DOWN, settings.PadDown);
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}
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if(settings.cStick == keys) {
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handleKey(KEY_CSTICK_RIGHT, settings.CSRight);
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handleKey(KEY_CSTICK_LEFT, settings.CSLeft);
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handleKey(KEY_CSTICK_UP, settings.CSUp);
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handleKey(KEY_CSTICK_DOWN, settings.CSDown);
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}
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//handleKey(KEY_LID, 'I');
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if(newpress(KEY_TOUCH)) {
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lastTouch.x = currentTouch.x;
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lastTouch.y = currentTouch.y;
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}
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if((currentKeys & KEY_TOUCH)) {
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if(keyboardActive) {
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if(newpress(KEY_TOUCH)) {
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char letter = currentKeyboardKey();
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if(letter) {
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simulateKeyNewpress(letter);
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simulateKeyRelease(letter);
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}
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}
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}
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else if(settings.touch == mouse) {
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if(settings.mouseSpeed) {
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POINT p;
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GetCursorPos(&p);
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SetCursorPos(p.x + (currentTouch.x - lastTouch.x) * settings.mouseSpeed, p.y + (currentTouch.y - lastTouch.y) * settings.mouseSpeed);
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}
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else {
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SetCursorPos((int)((double)currentTouch.x * widthMultiplier), (int)((double)currentTouch.y * heightMultiplier));
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}
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}
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else if(settings.touch == joystick1) {
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joyX = (currentTouch.x) * 128;
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joyY = (currentTouch.y) * 128;
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}
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else if(settings.touch == joystick2) {
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joyRX = (currentTouch.x) * 128;
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joyRY = (currentTouch.y) * 128;
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}
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else {
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handleKey(KEY_TOUCH, settings.Tap);
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}
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}
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if(settings.circlePad == mouse) {
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if(abs(circlePad.x) < settings.mouseSpeed * 3) circlePad.x = 0;
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if(abs(circlePad.y) < settings.mouseSpeed * 3) circlePad.y = 0;
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POINT p;
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GetCursorPos(&p);
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SetCursorPos(p.x + (circlePad.x * settings.mouseSpeed) / 32, p.y - (circlePad.y * settings.mouseSpeed) / 32);
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}
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else if(settings.circlePad == joystick1) {
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joyX = (circlePad.x + 128) * 128;
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joyY = (128 - circlePad.y) * 128;
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}
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else if(settings.circlePad == joystick2) {
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joyRX = (circlePad.x + 128) * 128;
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joyRY = (128 - circlePad.y) * 128;
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}
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if(settings.cStick == mouse) {
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if(abs(cStick.x) < settings.mouseSpeed * 3) cStick.x = 0;
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if(abs(cStick.y) < settings.mouseSpeed * 3) cStick.y = 0;
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POINT p;
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GetCursorPos(&p);
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SetCursorPos(p.x + (cStick.x * settings.mouseSpeed) / 32, p.y - (cStick.y * settings.mouseSpeed) / 32);
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}
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else if(settings.cStick == joystick1) {
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joyX = (cStick.x + 128) * 128;
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joyY = (128 - cStick.y) * 128;
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}
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else if(settings.cStick == joystick2) {
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joyRX = (cStick.x + 128) * 128;
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joyRY = (128 - cStick.y) * 128;
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}
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break;
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}
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if(vJoy) updateJoystick(iInterface);
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}
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error("accept()");
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return 0;
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}
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