3dscontroller-ng/PC/source/main.c
2014-12-10 18:46:17 +00:00

143 lines
3.4 KiB
C

// 3DS Controller Server
#define VERSION 0.01
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include "wireless.h"
#include "keys.h"
#include "general.h"
#include "joystick.h"
#include "settings.h"
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) {
printf("3DS Controller Server %.2f\n", VERSION);
bool vJoy = true;
UINT iInterface = 1;
if(vJoy && !vJoyEnabled()) {
printf("vJoy failed (1)! Buttons will still work, but joy stick won't work.\n");
vJoy = false;
}
enum VjdStat status = GetVJDStatus(iInterface);
if(vJoy && (status == VJD_STAT_OWN || (status == VJD_STAT_FREE && !AcquireVJD(iInterface)))) {
printf("vJoy failed (2)! Buttons will still work, but joy stick won't work.\n");
vJoy = false;
}
ContPovNumber = GetVJDContPovNumber(iInterface);
//int DiscPovNumber = GetVJDDiscPovNumber(iInterface);
if(vJoy && !updateJoystick(128 * 128, 128 * 128)) {
printf("vJoy failed (3)! Buttons will still work, but joy stick won't work.\n");
vJoy = false;
}
initNetwork();
printf("Port: %d\n", port);
printf("Running on: %s\n", hostName);
printf("Your local IP(s):\n");
printIPs();
printf("\n");
if(!readSettings()) {
printf("Couldn't read settings file, using default key bindings.\n");
}
startListening();
while(1) {
//ZeroMemory(buffer, sizeof(struct packet));
memset(&buffer, 0, sizeof(struct packet));
while(receiveBuffer(sizeof(struct packet)) <= 0) {
// Waiting
}
switch(buffer.command) {
case CONNECT:
lastKeys = 0;
currentKeys = 0;
circlePad.x = 0;
circlePad.y = 0;
lastTouch.x = 0;
lastTouch.y = 0;
currentTouch.x = 0;
currentTouch.y = 0;
buffer.command = CONNECT;
printf("3DS Connected!\n");
Sleep(50);
sendBuffer(1);
Sleep(50);
sendBuffer(1);
Sleep(50);
sendBuffer(1);
break;
case KEYS:
lastKeys = currentKeys;
if(currentKeys & KEY_TOUCH) lastTouch = currentTouch;
memcpy(&currentKeys, &buffer.keys, 4);
memcpy(&circlePad, &buffer.circlePad, 4);
memcpy(&currentTouch, &buffer.touch, 4);
handleKey(KEY_A, settings.A);
handleKey(KEY_B, settings.B);
handleKey(KEY_SELECT, settings.Select);
handleKey(KEY_START, settings.Start);
handleKey(KEY_DRIGHT, settings.Right);
handleKey(KEY_DLEFT, settings.Left);
handleKey(KEY_DUP, settings.Up);
handleKey(KEY_DDOWN, settings.Down);
handleKey(KEY_R, settings.R);
handleKey(KEY_L, settings.L);
handleKey(KEY_X, settings.X);
handleKey(KEY_Y, settings.Y);
handleKey(KEY_TOUCH, settings.Tap);
//handleKey(KEY_LID, 'I');
if(newpress(KEY_TOUCH)) {
lastTouch.x = currentTouch.x;
lastTouch.y = currentTouch.y;
}
if(currentKeys & KEY_TOUCH) {
if(settings.touch == mouse) {
POINT p;
GetCursorPos(&p);
SetCursorPos(p.x + (currentTouch.x - lastTouch.x), p.y + (currentTouch.y - lastTouch.y));
}
else if(settings.touch == joystick) {
if(vJoy) updateJoystick((currentTouch.x) * 128, (240 - currentTouch.y) * 128);
}
}
if(settings.circlePad == mouse) {
POINT p;
GetCursorPos(&p);
SetCursorPos(p.x + circlePad.x / 32, p.y - circlePad.y / 32);
}
else if(settings.circlePad == joystick) {
if(vJoy) updateJoystick((circlePad.x + 128) * 128, (128 - circlePad.y) * 128);
}
break;
}
}
error("accept()");
return 0;
}