3dscontroller-ng/PC/source/settings.c
Poke 0684a4811e Made vJoy Device configurabe
You can now choose which vJoy device to output to in the .ini, allowing
you to use multiple 3DS, each controlling their own virtual Joystick.
2015-10-16 16:34:36 +10:30

177 lines
6.1 KiB
C

#include <stdio.h>
#include <string.h>
#include <windows.h>
#include "keys.h"
#include "wireless.h"
#include "settings.h"
struct settings settings;
struct settings defaultSettings = {
port: 8889,
throttle: 20,
circlePad: joystick1,
cStick: joystick2,
touch: mouse,
mouseSpeed: 4,
vJoyDevice: 1,
A: { 1, {'A'} },
B: { 1, {'B'} },
X: { 1, {'X'} },
Y: { 1, {'Y'} },
L: { 1, {'L'} },
R: { 1, {'R'} },
ZL: { 1, {'Q'} },
ZR: { 1, {'W'} },
Left: { 1, {VK_LEFT} },
Right: { 1, {VK_RIGHT} },
Up: { 1, {VK_UP} },
Down: { 1, {VK_DOWN} },
Start: { 1, {VK_RETURN} },
Select: { 1, {VK_BACK} },
Tap: { 1, {'T'} },
};
static bool getSetting(char *name, char *src, char *dest) {
char *start = strstr(src, name);
if(start) {
start += strlen(name);
char *end = start + strlen(start);
if(strstr(start, "\n") - 1 < end) end = strstr(start, "\n") - 1;
size_t size = (size_t)end - (size_t)start;
strncpy(dest, start, size);
dest[size] = '\0';
return true;
}
return false;
}
static struct keyMapping getButton(char *string) {
struct keyMapping k = { 1, {0} };
k.useJoypad = 0;
if(strcmp(string, "SPACE") == 0) k.virtualKey = VK_SPACE;
else if(strcmp(string, "CLICK") == 0) k.virtualKey = VK_LBUTTON;
else if(strcmp(string, "RIGHT CLICK") == 0) k.virtualKey = VK_RBUTTON;
else if(strcmp(string, "ENTER") == 0) k.virtualKey = VK_RETURN;
else if(strcmp(string, "BACKSPACE") == 0) k.virtualKey = VK_BACK;
else if(strcmp(string, "SHIFT") == 0) k.virtualKey = VK_SHIFT;
else if(strcmp(string, "TAB") == 0) k.virtualKey = VK_TAB;
else if(strcmp(string, "LEFT") == 0) k.virtualKey = VK_LEFT;
else if(strcmp(string, "RIGHT") == 0) k.virtualKey = VK_RIGHT;
else if(strcmp(string, "UP") == 0) k.virtualKey = VK_UP;
else if(strcmp(string, "DOWN") == 0) k.virtualKey = VK_DOWN;
else if(strcmp(string, "PAGE UP") == 0) k.virtualKey = VK_PRIOR;
else if(strcmp(string, "PAGE DOWN") == 0) k.virtualKey = VK_NEXT;
else if(strcmp(string, "WINDOWS") == 0) k.virtualKey = VK_LWIN;
else if(strcmp(string, "NONE") == 0) k.virtualKey = 0;
else if(strcmp(string, "JOY1") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 0; }
else if(strcmp(string, "JOY2") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 1; }
else if(strcmp(string, "JOY3") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 2; }
else if(strcmp(string, "JOY4") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 3; }
else if(strcmp(string, "JOY5") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 4; }
else if(strcmp(string, "JOY6") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 5; }
else if(strcmp(string, "JOY7") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 6; }
else if(strcmp(string, "JOY8") == 0) { k.useJoypad = 1; k.joypadButton = 1 << 7; }
else if(strcmp(string, "JOY9") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 0; }
else if(strcmp(string, "JOY10") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 1; }
else if(strcmp(string, "JOY11") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 2; }
else if(strcmp(string, "JOY12") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 3; }
else if(strcmp(string, "JOY13") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 4; }
else if(strcmp(string, "JOY14") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 5; }
else if(strcmp(string, "JOY15") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 6; }
else if(strcmp(string, "JOY16") == 0) { k.useJoypad = 2; k.joypadButton = 1 << 7; }
else k.virtualKey = (int)string[0];
return k;
}
bool readSettings(void) {
FILE *f;
size_t len = 0;
char *buffer = NULL;
memcpy(&settings, &defaultSettings, sizeof(struct settings));
f = fopen("3DSController.ini", "rb");
if(!f) {
return false;
}
fseek(f, 0, SEEK_END);
len = ftell(f);
rewind(f);
buffer = malloc(len);
if(!buffer) {
fclose(f);
return false;
}
fread(buffer, 1, len, f);
char setting[64] = { '\0' };
if(getSetting("Port: ", buffer, setting)) {
sscanf(setting, "%d", &settings.port);
}
if(getSetting("Throttle: ", buffer, setting)) {
sscanf(setting, "%d", &settings.throttle);
}
if(getSetting("Circle Pad: ", buffer, setting)) {
if(strcmp(setting, "MOUSE") == 0) settings.circlePad = mouse;
else if(strcmp(setting, "JOYSTICK1") == 0) settings.circlePad = joystick1;
else if(strcmp(setting, "JOYSTICK2") == 0) settings.circlePad = joystick2;
}
if(getSetting("C Stick: ", buffer, setting)) {
if(strcmp(setting, "MOUSE") == 0) settings.cStick = mouse;
else if(strcmp(setting, "JOYSTICK1") == 0) settings.cStick = joystick1;
else if(strcmp(setting, "JOYSTICK2") == 0) settings.cStick = joystick2;
}
if(getSetting("Touch: ", buffer, setting)) {
if(strcmp(setting, "MOUSE") == 0) settings.touch = mouse;
else if(strcmp(setting, "JOYSTICK1") == 0) settings.touch = joystick1;
else if(strcmp(setting, "JOYSTICK2") == 0) settings.touch = joystick2;
}
if(getSetting("Mouse Speed: ", buffer, setting)) {
sscanf(setting, "%d", &settings.mouseSpeed);
}
if(getSetting("vJoy Device: ", buffer, setting)) {
sscanf(setting, "%d", &settings.vJoyDevice);
}
if(getSetting("A: ", buffer, setting)) settings.A = getButton(setting);
if(getSetting("B: ", buffer, setting)) settings.B = getButton(setting);
if(getSetting("X: ", buffer, setting)) settings.X = getButton(setting);
if(getSetting("Y: ", buffer, setting)) settings.Y = getButton(setting);
if(getSetting("L: ", buffer, setting)) settings.L = getButton(setting);
if(getSetting("R: ", buffer, setting)) settings.R = getButton(setting);
if(getSetting("ZL: ", buffer, setting)) settings.ZL = getButton(setting);
if(getSetting("ZR: ", buffer, setting)) settings.ZR = getButton(setting);
if(getSetting("Left: ", buffer, setting)) settings.Left = getButton(setting);
if(getSetting("Right: ", buffer, setting)) settings.Right = getButton(setting);
if(getSetting("Up: ", buffer, setting)) settings.Up = getButton(setting);
if(getSetting("Down: ", buffer, setting)) settings.Down = getButton(setting);
if(getSetting("Start: ", buffer, setting)) settings.Start = getButton(setting);
if(getSetting("Select: ", buffer, setting)) settings.Select = getButton(setting);
if(getSetting("Tap: ", buffer, setting)) settings.Tap = getButton(setting);
fclose(f);
return true;
}