3dscontroller-ng/source/drawing.c
2025-01-30 01:40:38 -03:00

270 lines
8.4 KiB
C

#include "drawing.h"
#include <3ds.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
static const char fonts[] = {
// Fonte 8x8 1BPP
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 // tile:0
,
0x18, 0x18, 0x18, 0x18, 0x18, 0x0, 0x18, 0x0 // tile:1
,
0x6c, 0x6c, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x0 // tile:2
,
0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x0 // tile:3
,
0x18, 0x7e, 0xc0, 0x7c, 0x6, 0xfc, 0x18, 0x0 // tile:4
,
0x0, 0xc6, 0xcc, 0x18, 0x30, 0x66, 0xc6, 0x0 // tile:5
,
0x38, 0x6c, 0x38, 0x76, 0xdc, 0xcc, 0x76, 0x0 // tile:6
,
0x30, 0x30, 0x60, 0x0, 0x0, 0x0, 0x0, 0x0 // tile:7
,
0xc, 0x18, 0x30, 0x30, 0x30, 0x18, 0xc, 0x0 // tile:8
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0x30, 0x18, 0xc, 0xc, 0xc, 0x18, 0x30, 0x0 // tile:9
,
0x0, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x0, 0x0 // tile:10
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0x0, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x0, 0x0 // tile:11
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0x0, 0x0, 0x0, 0x0, 0x0, 0x18, 0x18, 0x30 // tile:12
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0x0, 0x0, 0x0, 0x7e, 0x0, 0x0, 0x0, 0x0 // tile:13
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0x0, 0x0, 0x0, 0x0, 0x0, 0x18, 0x18, 0x0 // tile:14
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0x6, 0xc, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x0 // tile:15
,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xc6, 0x7c, 0x0 // tile:16
,
0x18, 0x38, 0x18, 0x18, 0x18, 0x18, 0x7e, 0x0 // tile:17
,
0x7c, 0xc6, 0x6, 0x7c, 0xc0, 0xc0, 0xfe, 0x0 // tile:18
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0xfc, 0x6, 0x6, 0x3c, 0x6, 0x6, 0xfc, 0x0 // tile:19
,
0xc, 0xcc, 0xcc, 0xcc, 0xfe, 0xc, 0xc, 0x0 // tile:20
,
0xfe, 0xc0, 0xfc, 0x6, 0x6, 0xc6, 0x7c, 0x0 // tile:21
,
0x7c, 0xc0, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x0 // tile:22
,
0xfe, 0x6, 0x6, 0xc, 0x18, 0x30, 0x30, 0x0 // tile:23
,
0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x0 // tile:24
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0x7c, 0xc6, 0xc6, 0x7e, 0x6, 0x6, 0x7c, 0x0 // tile:25
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0x0, 0x18, 0x18, 0x0, 0x0, 0x18, 0x18, 0x0 // tile:26
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0x0, 0x18, 0x18, 0x0, 0x0, 0x18, 0x18, 0x30 // tile:27
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0xc, 0x18, 0x30, 0x60, 0x30, 0x18, 0xc, 0x0 // tile:28
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0x0, 0x0, 0x7e, 0x0, 0x7e, 0x0, 0x0, 0x0 // tile:29
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0x30, 0x18, 0xc, 0x6, 0xc, 0x18, 0x30, 0x0 // tile:30
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0x3c, 0x66, 0xc, 0x18, 0x18, 0x0, 0x18, 0x0 // tile:31
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0x7c, 0xc6, 0xde, 0xde, 0xde, 0xc0, 0x7e, 0x0 // tile:32
,
0x38, 0x6c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x0 // tile:33
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0xfc, 0xc6, 0xc6, 0xfc, 0xc6, 0xc6, 0xfc, 0x0 // tile:34
,
0x7c, 0xc6, 0xc0, 0xc0, 0xc0, 0xc6, 0x7c, 0x0 // tile:35
,
0xf8, 0xcc, 0xc6, 0xc6, 0xc6, 0xcc, 0xf8, 0x0 // tile:36
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0xfe, 0xc0, 0xc0, 0xf8, 0xc0, 0xc0, 0xfe, 0x0 // tile:37
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0xfe, 0xc0, 0xc0, 0xf8, 0xc0, 0xc0, 0xc0, 0x0 // tile:38
,
0x7c, 0xc6, 0xc0, 0xc0, 0xce, 0xc6, 0x7c, 0x0 // tile:39
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0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x0 // tile:40
,
0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e, 0x0 // tile:41
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0x6, 0x6, 0x6, 0x6, 0x6, 0xc6, 0x7c, 0x0 // tile:42
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0xc6, 0xcc, 0xd8, 0xf0, 0xd8, 0xcc, 0xc6, 0x0 // tile:43
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0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0x0 // tile:44
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0xc6, 0xee, 0xfe, 0xfe, 0xd6, 0xc6, 0xc6, 0x0 // tile:45
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0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x0 // tile:46
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0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x0 // tile:47
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0xfc, 0xc6, 0xc6, 0xfc, 0xc0, 0xc0, 0xc0, 0x0 // tile:48
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0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x6 // tile:49
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0xfc, 0xc6, 0xc6, 0xfc, 0xd8, 0xcc, 0xc6, 0x0 // tile:50
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0x7c, 0xc6, 0xc0, 0x7c, 0x6, 0xc6, 0x7c, 0x0 // tile:51
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0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x0 // tile:52
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0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xfe, 0x0 // tile:53
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0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x38, 0x0 // tile:54
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0xc6, 0xc6, 0xc6, 0xc6, 0xd6, 0xfe, 0x6c, 0x0 // tile:55
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0xc6, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0xc6, 0x0 // tile:56
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0xc6, 0xc6, 0xc6, 0x7c, 0x18, 0x30, 0xe0, 0x0 // tile:57
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0xfe, 0x6, 0xc, 0x18, 0x30, 0x60, 0xfe, 0x0 // tile:58
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0x3c, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3c, 0x0 // tile:59
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0xc0, 0x60, 0x30, 0x18, 0xc, 0x6, 0x2, 0x0 // tile:60
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0x3c, 0xc, 0xc, 0xc, 0xc, 0xc, 0x3c, 0x0 // tile:61
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0x10, 0x38, 0x6c, 0xc6, 0x0, 0x0, 0x0, 0x0 // tile:62
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff // tile:63
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0x18, 0x18, 0xc, 0x0, 0x0, 0x0, 0x0, 0x0 // tile:64
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0x0, 0x0, 0x7c, 0x6, 0x7e, 0xc6, 0x7e, 0x0 // tile:65
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0xc0, 0xc0, 0xc0, 0xfc, 0xc6, 0xc6, 0xfc, 0x0 // tile:66
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0x0, 0x0, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x0 // tile:67
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0x6, 0x6, 0x6, 0x7e, 0xc6, 0xc6, 0x7e, 0x0 // tile:68
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0x0, 0x0, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x0 // tile:69
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0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x0 // tile:70
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0x0, 0x0, 0x7e, 0xc6, 0xc6, 0x7e, 0x6, 0xfc // tile:71
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0xc0, 0xc0, 0xfc, 0xc6, 0xc6, 0xc6, 0xc6, 0x0 // tile:72
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0x18, 0x0, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x0 // tile:73
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0x6, 0x0, 0x6, 0x6, 0x6, 0x6, 0xc6, 0x7c // tile:74
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0xc0, 0xc0, 0xcc, 0xd8, 0xf8, 0xcc, 0xc6, 0x0 // tile:75
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0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x0 // tile:76
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0x0, 0x0, 0xcc, 0xfe, 0xfe, 0xd6, 0xd6, 0x0 // tile:77
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0x0, 0x0, 0xfc, 0xc6, 0xc6, 0xc6, 0xc6, 0x0 // tile:78
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0x0, 0x0, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x0 // tile:79
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0x0, 0x0, 0xfc, 0xc6, 0xc6, 0xfc, 0xc0, 0xc0 // tile:80
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0x0, 0x0, 0x7e, 0xc6, 0xc6, 0x7e, 0x6, 0x6 // tile:81
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0x0, 0x0, 0xfc, 0xc6, 0xc0, 0xc0, 0xc0, 0x0 // tile:82
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0x0, 0x0, 0x7e, 0xc0, 0x7c, 0x6, 0xfc, 0x0 // tile:83
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0x18, 0x18, 0x7e, 0x18, 0x18, 0x18, 0xe, 0x0 // tile:84
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0x0, 0x0, 0xc6, 0xc6, 0xc6, 0xc6, 0x7e, 0x0 // tile:85
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0x0, 0x0, 0xc6, 0xc6, 0xc6, 0x7c, 0x38, 0x0 // tile:86
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0x0, 0x0, 0xc6, 0xc6, 0xd6, 0xfe, 0x6c, 0x0 // tile:87
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0x0, 0x0, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x0 // tile:88
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0x0, 0x0, 0xc6, 0xc6, 0xc6, 0x7e, 0x6, 0xfc // tile:89
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0x0, 0x0, 0xfe, 0xc, 0x38, 0x60, 0xfe, 0x0 // tile:90
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0xe, 0x18, 0x18, 0x70, 0x18, 0x18, 0xe, 0x0 // tile:91
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0x18, 0x18, 0x18, 0x0, 0x18, 0x18, 0x18, 0x0 // tile:92
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0x70, 0x18, 0x18, 0xe, 0x18, 0x18, 0x70, 0x0 // tile:93
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0x76, 0xdc, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 // tile:94
,
0x0, 0x10, 0x38, 0x6c, 0xc6, 0xc6, 0xfe, 0x0 // tile:95
};
inline void clearScreen(void) {
u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
memset(frame, 0, 320 * 240 * 3);
}
void drawPixelRGBFramebuffer(u8 *fb, int x, int y, u8 r, u8 g, u8 b) {
y = 240 - y;
x = x;
u32 v = (y + x * 240) * 3;
u8 *topLeftFB = fb ? fb : gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
topLeftFB[v] = (b >> 3) + ((g & 0x1C) << 3);
topLeftFB[v + 1] = ((g & 0xE0) >> 5) + (r & 0xF8);
}
inline void drawBoxFramebuffer(u8 *fb, int x, int y, int width, int height, u8 r, u8 g, u8 b) {
int lx, ly;
for (lx = x; lx < x + width; lx++) {
for (ly = y; ly < y + height; ly++) {
drawPixelRGBFramebuffer(fb, lx, ly, r, g, b);
}
}
}
void drawStringFramebuffer(u8 *fb, int sx, int sy, char *text, ...) {
char str[1024];
va_list args;
va_start(args, text);
vsnprintf(str, 1023, text, args);
va_end(args);
int i;
for (i = 0; i < strlen(str); i++) {
int fntnum = (str[i] - 32) & 0xFF;
int y;
for (y = 0; y < 8; y++) {
int currbyte = fonts[(fntnum * 8) + y];
// Desenha sprite de 1BPP
int x;
int mult = 0x80;
for (x = 0; x < 8; x++) {
if ((currbyte & mult) == mult) {
drawPixelRGBFramebuffer(fb, sx + x, sy + y, 0xFF, 0xFF, 0xFF);
drawPixelRGBFramebuffer(fb, sx + x, sy + y + 1, 0, 0, 0); // Sombra
}
mult /= 2;
}
}
sx += 8;
}
}
static u32 brightnessMain;
static u32 brightnessSub;
void disableBacklight() {
u32 off = 0;
GSPGPU_ReadHWRegs(REG_LCDBACKLIGHTMAIN, &brightnessMain, 4);
GSPGPU_ReadHWRegs(REG_LCDBACKLIGHTSUB, &brightnessSub, 4);
GSPGPU_WriteHWRegs(REG_LCDBACKLIGHTMAIN, &off, 4);
GSPGPU_WriteHWRegs(REG_LCDBACKLIGHTSUB, &off, 4);
}
void enableBacklight() {
GSPGPU_WriteHWRegs(REG_LCDBACKLIGHTMAIN, &brightnessMain, 4);
GSPGPU_WriteHWRegs(REG_LCDBACKLIGHTSUB, &brightnessSub, 4);
}