// 3DS Controller Server #define VERSION 0.2 #include #include #include #include "wireless.h" #include "keys.h" #include "general.h" #include "joystick.h" #include "settings.h" int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) { printf("3DS Controller Server %.1f\n", VERSION); bool vJoy = true; UINT iInterface = 1; if(vJoy && !vJoyEnabled()) { printf("vJoy failed (1)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } enum VjdStat status = GetVJDStatus(iInterface); if(vJoy && (status == VJD_STAT_OWN || (status == VJD_STAT_FREE && !AcquireVJD(iInterface)))) { printf("vJoy failed (2)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } ContPovNumber = GetVJDContPovNumber(iInterface); //int DiscPovNumber = GetVJDDiscPovNumber(iInterface); if(vJoy && !updateJoystick(128 * 128, 128 * 128)) { printf("vJoy failed (3)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } if(!readSettings()) { printf("Couldn't read settings file, using default key bindings.\n"); } initNetwork(); printf("Port: %d\n", port); printf("Running on: %s\n", hostName); printf("Your local IP(s):\n"); printIPs(); printf("\n"); startListening(); while(1) { //ZeroMemory(buffer, sizeof(struct packet)); memset(&buffer, 0, sizeof(struct packet)); while(receiveBuffer(sizeof(struct packet)) <= 0) { // Waiting } switch(buffer.command) { case CONNECT: lastKeys = 0; currentKeys = 0; circlePad.x = 0; circlePad.y = 0; lastTouch.x = 0; lastTouch.y = 0; currentTouch.x = 0; currentTouch.y = 0; buffer.command = CONNECT; printf("3DS Connected!\n"); Sleep(50); sendBuffer(1); Sleep(50); sendBuffer(1); Sleep(50); sendBuffer(1); break; case KEYS: lastKeys = currentKeys; if(currentKeys & KEY_TOUCH) lastTouch = currentTouch; memcpy(¤tKeys, &buffer.keys, 4); memcpy(&circlePad, &buffer.circlePad, 4); memcpy(¤tTouch, &buffer.touch, 4); handleKey(KEY_A, settings.A); handleKey(KEY_B, settings.B); handleKey(KEY_SELECT, settings.Select); handleKey(KEY_START, settings.Start); handleKey(KEY_DRIGHT, settings.Right); handleKey(KEY_DLEFT, settings.Left); handleKey(KEY_DUP, settings.Up); handleKey(KEY_DDOWN, settings.Down); handleKey(KEY_R, settings.R); handleKey(KEY_L, settings.L); handleKey(KEY_X, settings.X); handleKey(KEY_Y, settings.Y); handleKey(KEY_TOUCH, settings.Tap); //handleKey(KEY_LID, 'I'); if(newpress(KEY_TOUCH)) { lastTouch.x = currentTouch.x; lastTouch.y = currentTouch.y; } if(currentKeys & KEY_TOUCH) { if(settings.touch == mouse) { POINT p; GetCursorPos(&p); SetCursorPos(p.x + (currentTouch.x - lastTouch.x), p.y + (currentTouch.y - lastTouch.y)); } else if(settings.touch == joystick) { if(vJoy) updateJoystick((currentTouch.x) * 128, (240 - currentTouch.y) * 128); } } if(settings.circlePad == mouse) { POINT p; GetCursorPos(&p); SetCursorPos(p.x + circlePad.x / 32, p.y - circlePad.y / 32); } else if(settings.circlePad == joystick) { if(vJoy) updateJoystick((circlePad.x + 128) * 128, (128 - circlePad.y) * 128); } break; } } error("accept()"); return 0; }