#include #include "joystick.h" int ContPovNumber; UINT iInterface = 1; BOOL ContinuousPOV = FALSE; void updateJoystick(int x, int y) { BYTE id = (BYTE)iInterface; JOYSTICK_POSITION iReport; iReport.bDevice = id; iReport.wAxisX = x; iReport.wAxisY = y; iReport.wAxisZ = 0; iReport.wAxisZRot = 0; iReport.wAxisXRot = 0; iReport.lButtons = 0; if(ContPovNumber) { iReport.bHats = -1; // Neutral state iReport.bHatsEx1 = -1; // Neutral state iReport.bHatsEx2 = -1; // Neutral state iReport.bHatsEx3 = -1; // Neutral state } else { iReport.bHats = -1; // Neutral state }; if(!UpdateVJD(iInterface, (PVOID)&iReport)) { printf("vJoy device %d failed - try to enable device then press enter\n", iInterface); getchar(); AcquireVJD(iInterface); ContinuousPOV = (BOOL)GetVJDContPovNumber(iInterface); } }