Fixed some bindings and added tweaks.
The volume slider is now the Z axis and the touchpad (if configured like a joystick) is more accurate. If the touchpad is lifted off of, then the RX and RY axis will center (like taking your thumb off a real joystick)
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82917a0437
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3 changed files with 19 additions and 8 deletions
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@ -23,8 +23,8 @@ Make sure to use a single space, not a tab for seperating settings,
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Port: 8889
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Throttle: 20
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Circle Pad: JOYSTICK1
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C Stick: JOYSTICK2
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Touch: MOUSE
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C Stick: MOUSE
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Touch: JOYSTICK2
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Mouse Speed: 4
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A: JOY1
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@ -13,7 +13,8 @@
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#define joyY iReport.wAxisY
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#define joyRX iReport.wAxisXRot
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#define joyRY iReport.wAxisYRot
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#define joyVolume iReport.wSlider
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//#define joyVolume iReport.wSlider
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#define joyVolume iReport.wAxisZ
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#define povHat iReport.bHats
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#define joyButtons iReport.lButtons
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@ -167,18 +167,28 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow)
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SetCursorPos((int)((double)currentTouch.x * widthMultiplier), (int)((double)currentTouch.y * heightMultiplier));
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}
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}
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else if(settings.touch == joystick1) {
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joyX = (currentTouch.x) * 128;
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joyY = (currentTouch.y) * 128;
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else if(settings.touch == joystick1) { //made a little bit more accurate to the screen size.
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joyX = (int)((float)(currentTouch.x) * 102.3f);
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joyY = (int)((float)(currentTouch.y) * 136.5f);
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}
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else if(settings.touch == joystick2) {
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joyRX = (currentTouch.x) * 128;
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joyRY = (currentTouch.y) * 128;
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joyRX = (int)((float)(currentTouch.x) * 102.3f);
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joyRY = (int)((float)(currentTouch.y) * 136.5f);
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}
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else {
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handleKey(KEY_TOUCH, settings.Tap);
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}
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} else { //If we are not touching, move to center (Like if you release the joystick on a normal controller).
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if(settings.touch == joystick1) {
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joyX = 16383; //Halfway between the x
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joyY = 16383; //Halfway between the y
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}
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else if(settings.touch == joystick2) {
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joyRX = 16383; //Halfway between the rx
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joyRY = 16383; //Halfway between the ry
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}
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}
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if(settings.circlePad == mouse) {
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