commit
da0a344f2f
10 changed files with 47 additions and 149 deletions
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@ -1,5 +1,13 @@
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#pragma once
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#ifndef REG_LCDBACKLIGHTMAIN
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#define REG_LCDBACKLIGHTMAIN (u32)(0x1ED02240 - 0x1EB00000)
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#endif
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#ifndef REG_LCDBACKLIGHTSUB
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#define REG_LCDBACKLIGHTSUB (u32)(0x1ED02A40 - 0x1EB00000)
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#endif
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inline void clearScreen(void);
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#define drawPixelRGB(x, y, r, g, b) drawPixelRGBFramebuffer(0, x, y, r, g, b)
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@ -10,3 +18,6 @@ inline void drawBoxFramebuffer(u8 *fb, int x, int y, int width, int height, u8 r
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#define drawString(sx, sy, text, ...) drawStringFramebuffer(0, sx, sy, text, ##__VA_ARGS__)
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void drawStringFramebuffer(u8 *fb, int sx, int sy, char *text, ...);
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void disableBacklight();
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void enableBacklight();
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@ -155,3 +155,21 @@ void drawStringFramebuffer(u8 *fb, int sx, int sy, char *text, ...) {
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sx += 8;
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}
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}
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static u32 brightnessMain;
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static u32 brightnessSub;
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void disableBacklight() {
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u32 off = 0;
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GSPGPU_ReadHWRegs(NULL, REG_LCDBACKLIGHTMAIN, &brightnessMain, 4);
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GSPGPU_ReadHWRegs(NULL, REG_LCDBACKLIGHTSUB, &brightnessSub, 4);
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GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTMAIN, &off, 4);
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GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTSUB, &off, 4);
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}
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void enableBacklight() {
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GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTMAIN, &brightnessMain, 4);
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GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTSUB, &brightnessSub, 4);
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}
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@ -34,7 +34,8 @@ int main(void) {
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acInit();
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gfxInitDefault();
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//consoleInit(GFX_BOTTOM, NULL);
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gfxSetDoubleBuffering(GFX_TOP, false);
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gfxSetDoubleBuffering(GFX_BOTTOM, false);
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if(setjmp(exitJmp)) goto exit;
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@ -81,20 +82,17 @@ int main(void) {
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gfxFlushBuffers();
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gfxSwapBuffers();
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clearScreen();
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gfxFlushBuffers();
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gfxSwapBuffers();
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disableBacklight();
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while(aptMainLoop()) {
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hidScanInput();
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irrstScanInput();
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u32 kHeld = hidKeysHeld();
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circlePosition circlePad;
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circlePosition cStick;
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hidCstickRead(&cStick);
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hidCircleRead(&circlePad);
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irrstCstickRead(&cStick);
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touchPosition touch;
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touchRead(&touch);
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@ -104,6 +102,8 @@ int main(void) {
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if(keyboardToggle) {
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keyboardActive = !keyboardActive;
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keyboardToggle = false;
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if(keyboardActive) enableBacklight();
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}
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}
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else keyboardToggle = true;
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@ -137,15 +137,7 @@ int main(void) {
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sendKeys(kHeld, circlePad, touch, cStick);
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receiveBuffer(sizeof(struct packet));
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/*u8 *frame = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL);
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switch(rcvBuf.command) {
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case SCREENSHOT:
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//drawStringFramebuffer(frame, 10, 10, "R");
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break;
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}*/
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//receiveBuffer(sizeof(struct packet));
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if((kHeld & KEY_START) && (kHeld & KEY_SELECT)) longjmp(exitJmp, 1);
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@ -156,6 +148,8 @@ int main(void) {
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exit:
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enableBacklight();
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SOC_Shutdown();
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svcCloseHandle(fileHandle);
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12
PC/Makefile
12
PC/Makefile
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@ -1,16 +1,13 @@
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CC := gcc
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CP := g++
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LN := g++
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LN := gcc
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ODIR := build
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SDIR := source
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IDIR := include
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LDIR := lib
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CFLAGS := -I$(IDIR) -fms-extensions -O2 -Wall
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LFLAGS := -L$(LDIR) -lvJoyInterface -lws2_32 -lGdi32 -lgdiplus -static-libgcc -static-libstdc++
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LFLAGS := $(LDIR)/vJoyInterface.lib -lws2_32 -lGdi32 -lgdiplus -static-libgcc
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CFILES := $(wildcard $(SDIR)/*.c)
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CPPFILES := $(wildcard $(SDIR)/*.cpp)
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OBJS := $(patsubst $(SDIR)/%.c, build/%.o, $(wildcard $(SDIR)/*.c))
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OBJS += $(patsubst $(SDIR)/%.cpp, build/%.o, $(wildcard $(SDIR)/*.cpp))
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OBJS := $(patsubst $(SDIR)/%.c, $(ODIR)/%.o, $(wildcard $(SDIR)/*.c))
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PLATFORM = $(shell uname)
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@ -32,9 +29,6 @@ $(TARGET): $(ODIR) $(OBJS)
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$(ODIR)/%.o: $(SDIR)/%.c
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$(CC) -c -o $@ $< $(CFLAGS)
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$(ODIR)/%.o: $(SDIR)/%.cpp
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$(CP) -c -o $@ $< $(CFLAGS)
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$(ODIR):
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@mkdir $@
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@ -15,7 +15,9 @@
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#define KEYEVENTF_SCANCODE 0x08
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#endif
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#ifndef MAPVK_VK_TO_VSC
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#define MAPVK_VK_TO_VSC 0
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#endif
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#define newpress(key) ((currentKeys & key) && !(lastKeys & key))
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#define release(key) (!(currentKeys & key) && (lastKeys & key))
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@ -1,16 +0,0 @@
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#pragma once
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#include <windows.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SCREENSHOT_NAME "tempScreen.jpg"
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#define SCREENSHOT_NAMEL L"tempScreen.jpg"
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void screenshot(const WCHAR *filename, BOOL fullscreen, int windowedX, int windowedY, ULONG quality);
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#ifdef __cplusplus
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}
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#endif
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@ -1,6 +1,6 @@
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// 3DS Controller Server
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#define VERSION 0.5
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#define VERSION 0.6
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#include <stdio.h>
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#include <stdbool.h>
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@ -12,7 +12,6 @@
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#include "joystick.h"
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#include "settings.h"
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#include "keyboard.h"
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#include "screenshot.h"
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) {
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printf("3DS Controller Server %.1f\n", VERSION);
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@ -23,8 +22,6 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow)
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double widthMultiplier = screenWidth / 320.0;
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double heightMultiplier = screenHeight / 240.0;
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//screenshot(SCREENSHOT_NAMEL, TRUE, 0, 0, 18);
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bool vJoy = true;
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UINT iInterface = 1;
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@ -221,8 +218,6 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow)
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}
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if(vJoy) updateJoystick();
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//sendScreenshot();
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}
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error("accept()");
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@ -1,80 +0,0 @@
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#include <windows.h>
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#include <GdiPlus.h>
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#include "screenshot.h"
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extern "C" {
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int GetEncoderClsid(const WCHAR *format, CLSID *pClsid) {
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using namespace Gdiplus;
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UINT num = 0; // number of image encoders
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UINT size = 0; // size of the image encoder array in bytes
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ImageCodecInfo *pImageCodecInfo = NULL;
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GetImageEncodersSize(&num, &size);
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if(size == 0)
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return -1; // Failure
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pImageCodecInfo = (ImageCodecInfo *)(malloc(size));
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if(pImageCodecInfo == NULL)
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return -1; // Failure
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GetImageEncoders(num, size, pImageCodecInfo);
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UINT j;
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for(j = 0; j < num; j++) {
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if(wcscmp(pImageCodecInfo[j].MimeType, format) == 0) {
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*pClsid = pImageCodecInfo[j].Clsid;
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free(pImageCodecInfo);
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return j; // Success
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}
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}
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free(pImageCodecInfo);
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return 0;
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}
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void screenshot(const WCHAR *filename, BOOL fullscreen, int windowedX, int windowedY, ULONG quality) {
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using namespace Gdiplus;
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GdiplusStartupInput gdiplusStartupInput;
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ULONG_PTR gdiplusToken;
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GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
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{
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HDC scrdc, memdc;
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HBITMAP membit;
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scrdc = ::GetDC(0);
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memdc = CreateCompatibleDC(scrdc);
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membit = CreateCompatibleBitmap(scrdc, 400, 240);
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HBITMAP hOldBitmap = (HBITMAP) SelectObject(memdc, membit);
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EncoderParameters encoderParams;
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encoderParams.Count = 1;
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encoderParams.Parameter[0].NumberOfValues = 1;
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encoderParams.Parameter[0].Guid = EncoderQuality;
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encoderParams.Parameter[0].Type = EncoderParameterValueTypeLong;
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encoderParams.Parameter[0].Value = &quality;
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if(fullscreen) {
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StretchBlt(memdc, 0, 0, 400, 240, scrdc, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SRCCOPY);
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}
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else {
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BitBlt(memdc, 0, 0, 400, 240, scrdc, windowedX, windowedY, SRCCOPY);
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}
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Gdiplus::Bitmap bitmap(membit, NULL);
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CLSID clsid;
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GetEncoderClsid(L"image/jpeg", &clsid);
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bitmap.Save(filename, &clsid, &encoderParams);
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SelectObject(memdc, hOldBitmap);
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DeleteObject(memdc);
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DeleteObject(membit);
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::ReleaseDC(0, scrdc);
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}
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GdiplusShutdown(gdiplusToken);
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}
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}
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@ -3,7 +3,6 @@
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#include "general.h"
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#include "settings.h"
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#include "screenshot.h"
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#include "wireless.h"
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@ -79,24 +78,3 @@ void sendBuffer(int length) {
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int receiveBuffer(int length) {
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return recvfrom(listener, (char *)&buffer, length, 0, (struct sockaddr *)&client_in, &sockaddr_in_sizePtr);
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}
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void sendScreenshot(void) {
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FILE *f = fopen(SCREENSHOT_NAME, "rb");
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fseek(f, 0, SEEK_END);
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size_t len = ftell(f);
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unsigned char *screenshotData = malloc(len);
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rewind(f);
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fread(screenshotData, len, 1, f);
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fclose(f);
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buffer.command = SCREENSHOT;
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while(1) {
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int tl = len - buffer.offset > SCREENSHOT_CHUNK ? SCREENSHOT_CHUNK : len - buffer.offset;
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memcpy(buffer.data, screenshotData + buffer.offset, tl);
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sendBuffer(tl + offsetof(struct packet, screenshotPacket));
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if(tl < SCREENSHOT_CHUNK) break;
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}
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free(screenshotData);
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}
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@ -5,8 +5,10 @@ A 3DS homebrew application which allows you to use your 3DS as a wireless contro
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### Download
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The latest release will always be downloadable from [here](https://github.com/CTurt/3DSController/releases/).
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If you are updating to 0.6 from an older version, you will need to make sure you update vJoy to the recommended version.
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### Setup and Usage
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Firstly, if you want to be able to use the circle pad as a joystick you will need to install [vJoy (version 2.0.5-120515 is preferable)](http://sourceforge.net/projects/vjoystick/files/Beta%202.x/2.0.5-120515/vJoy_205_050515.exe/download). However, if you just want to use keyboard buttons, this is not necessary.
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Firstly, if you want to be able to register the circle pad or touch screen as a joystick you will need to install [vJoy (version 2.0.5-120515 is preferable)](http://sourceforge.net/projects/vjoystick/files/Beta%202.x/2.0.5-120515/vJoy_205_050515.exe/download). However, if you just want to use keyboard buttons, this is not necessary.
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Extract the archive and copy the executable in the `3DS` directory with the extension that applies to your loader: `3DSController.3dsx` and `3DSController.smdh` for Ninjhax, `3DSController.3ds` for flashcards, or `3DSController.cia` for CFWs, into your 3DS's SD card or flashcard's micro SD card.
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